Rating:  Summary: good one Review: it was the greatest sci fi book ive ever read!
Rating:  Summary: Earth's New Commander Review: Young Ender Wiggin is a six-year-old boy who is expected to become the best commander ever in Earth's military history. Mankind is hoping that he will be good enough to lead Earth in a battle to defeat alien "Buggers" that might take over our homeland. Ender goes through levels in his military training starting at "Battle School", where kids learn to fight in a war-like game and learn simple battle tactics. Ender is a quick learner and is advanced to higher levels at school, until he becomes commander of a school army. Eventually Ender gains knowledge of all battle techniques and becomes a great teacher. At an extremely young age, after mastering everything at "Battle School", Ender is moved on to "Command School", skipping "Tactics School". At "Command School", Ender is isolated from the older boys and plays a new game called "The Simulator" all by himself. During the rest of his day he is taught by the old commander, Mazer Rackham, who was able to stop the "Buggers" the first time they invaded Earth. Ender soon gets to play a new version of "The Simulator", where he gets to contact his old friends at "Battle School" over a "walkie talkie" device. Ender is the commander and leads his friends. They learn to fight vs. the computer and end up winning every battle set up for them. In the end Ender finds out the computer was actually the "Buggers" and he was commanding Earth's army along with his friends. I recommend Enders Game to any reader, because Mr. Card is able to make the main character Ender, relate to the reader and make the story seem real. When you finish reading the book you just have to sit there and think about how captivating the book was. While reading the story, you read Ender's thoughts and it helps bring him to life. Once you start reading the story, you'll never want to put the book down. The book can also help you to understand life better and teach you a little bit about military tactics.
Rating:  Summary: An Amazing Science Fiction Novel Review: An alien species has destroyed much of Earth's population and to ensure that the human race will continue, the world government has started raising military geniuses to command Earth's armies. Ender Wiggin is a normal six year old boy when a representative from an outer space training school for gifted children asks if he would like to join in training for war. When Ender arrives at Battle School he notices that the students are evaluated through Battle Room games in which children are separated into armies of forty each under a commander. Capabilities for command, following orders, initiative, and more are all noted down by teachers observing these battles between armies. Ender Wiggin displays his brilliance in these battles and quickly rises through the ranks. Unfortunately, his rise to power also brings powerful enemies and dangers he never even dreamed of. Ender passes through the dangers at Battle School and goes on to Command School. In Command School Ender is placed in charge of the International Fleet in war against the alien race known as the Buggers. Ender Wiggin is extremely intelligent and highly qualified for the responsibilities that he is being given, namely saving the planet Earth, but is he smart enough to defeat a seemingly unstoppable alien invasion? I would definitely recommend this book to anyone who like to read science fiction novels for a variety of reasons. First, children who read this book are really able to relate to the children in the novel. Also, the plot is simple the ideas and subplots are often quite interesting and complex. Finally, the characters, their actions and feelings, and the situations are very real and make you want to keep on reading.
Rating:  Summary: Ender¿s Game Review: In Ender's Game Orson Scott Card uses the literary term foil, many times though out the novel. The literary term foil, helps strengthen the novel. This is because of how Scott, uses it to compare and contrast all of the different characters. One of those instants of foil is Ender and Peter. Another foil found, is Valentine and Peter. The last foil is Ender basically against most of his battle school. These three foils show how different people contrast in the novel. The first time that foil is shown in the novel is Peter against Ender. Peter is the older brother of Ender and constantly bully's and treats Ender as if he is nothing. Ender takes all of the things Peter does to him, but in his head he wishes Peter would die. The reason Ender thinks this is because Peter tells him that he will kill him if Ender doesn't do something for him. Finally, when Enders rage all finally comes out, he takes it out on a school bully and not Peter. Even after this Peter still bullies and treats Ender bad. The second foil found in Ender's Game is Valentine and Peter. Valentine is the middle child in the Wiggin Family and Peter also bully's her in the beginning of the novel. He treats her the same way in which he treats Ender. But, after Ender is taking away to Battle School, Peter stops the bullying and starts to get good grades. Valentine soon figures out that Peter and Ender were almost the same, expect Ender would never act in the way Peter does by bullying. The third foil that is in Ender's Game is Ender against his Battle School. At Battle School Ender is an outsider, because he is new, young, and dose not know what will happen there. Then, to make it worse, Ender helps win a battle and becomes Number 1 on the ratings at Battle School. This makes all the kids at Battle School despise Ender. Ender soon finds out that Battle School is not all that great, but he still stays in the top spot of the standings. This foil shows that if someone is good at something, but someone else is not, you will be despised. The foil that Orson Scott Card uses does help in reading his novel Ender's Game. This is because he uses it to show a different prospective on how life is like when everyone seems like any enemy to you. Also, Card uses it to bring out different sides to characters, that we don't see usually. The literary term foil is one that helps create a different tone on the whole novel, which Orson Scott Card does well.
Rating:  Summary: Enders Game Review Review: Ender's Game Ender's Game by Orson Scott Card is a book about a boy who trains in space where military tactics are learned through games. Ender has a tough journey and makes many enemies. Everybody knows that the teachers survey everything the kids do, and put the kids to the test. The real test is the game itself, there are usually two teams that fight fake battles. This book shows that small people can do great things. It is an exciting, easy to read book, time goes fast as you're taken through Ender's journey. Orson Scott Card made this book for people of most ages, it is a fairly simple book that captivating, once you start reading it's hard to put down. This book takes you through a changing time in Ender's life. He goes from looking up to the teachers to hating the teachers. He also becomes much more mature as he goes through battle school. At the same time his brother and sister, who were both rejected from battle school, were influencing the world politically Peter is hoping for something bad, but Valentine wants the outcome to be good. I think that this is a very important part of the novel because it contrasts the good from the evil. Peter being the evil and Ender and Valentine being the good. It is a battle between good and evil through the whole book. In my opinion Ender's Game is a great book, I like it the most because of Ender's brilliance and his search to find out everything he can about battle school without the teachers finding anything about him. It keeps you on the edge almost the whole book wanting to find out what will happen next in the brutal world at battle school. I would recommend this book to anyone who likes adventure and sci-fi. It is a great book about a young boy trying to make it through battle school, but he doesn't know that the fate of the human race has been placed on his shoulders.
Rating:  Summary: Imagery important in story. Review: Imagery gives an author total control over one's imagination. It helps them to form the most vivid and beautiful images in our mind's eye. Some authors take a less direct approach to imagery however. Orson Scott Card who wrote ender's game let's our imagination roam freely in his novel. Rather than painting a blend of color in our minds he rather explores what we as individuals might see. If two readers of ender's game were to compare thoughts as to how they viewed parts of the book, the comparison would be quite different. Some might say that Card lacks imagery and that it was hard to see what the author was talking about. The lack of imagery did not hinder the story however as we see ender as an extremely round and deep character. Perhaps Card wished to emphasize the true complexity of ender rather than distract us with deep or exciting images. Card story does not need imagery to compel a reader to explore the pages of the novel. The so called "lack" helps isolate the reader into his or her own view on the book. What we gain from the novel is almost completely formed from our own images rather than the author's written one's. This is why some hate the book, because of their own lack of imagination rather than the author's lack of descriptive images. A little more imagery would have taken away from our own mind. And our own thoughts are always more important than the author's.
Rating:  Summary: Ironic Adventure Review: After reading Ender's Game, any reader can see that Orson Scott Card has written a book with a most ironic ending. Throughout the whole book, what the reader comes to suspect is totally changed by the ending and what goes on. Credit the author for writing a great book, as a reader; I felt the turnout threw me off, which caused the book to fade. The ironic endings were a huge surprise, but it took away from the book. Still this book was very well written, in the sense that it kept the reader guessing. Not knowing what was going to happen next, and expecting something different, left the reader on the edge of their seats. Many ironic situations come about right at the end of the book; Ender destroys the bugger species, Peter takes over the world, and then "colonists" settle on the buggers past homeland. During Ender's vigorous training at the Battle School, he was, in a sense, separated from all the soldiers (solely because of his abilities). "You've been isolating the boy. Maybe he's wishing for the end of this world, the Battle School. Or maybe it's about the end of the world he grew up with as a little boy, his home, coming here," was said by Major Imbu and shows the way he was treated at Battle School. Never did the reader suspect that once Ender arrived at the I.F., he would be controlling his own Fleet. All along Ender thought he was playing a simulation, but really he was fighting the Buggers. At the end, when the I.F. finally gives Ender a chance for freedom, they trick him into destroying all of the buggers. Without his knowledge or permission, he ended a whole species. While all of this is happening, Peter is back on Earth, planning for total domination. Peter lived his whole life as a supercilious person. He felt that he was always better then Ender and felt he should have been the chosen one. Peter talked of taking over the world, but thinking logically, how could a 12-year-old child take over the world? By himself alone, Peter was not smart enough, but with the minds of two genius children, he was most definitely capable. "But we don't think like other children do we, Val? We don't talk like other children. And above all, we don't write like other children." This shows that Peter and Valentine could manage such an enormous task, but they just needed the right opportunity, which came when Ender destroyed the Buggers. With Peter taking over the world, almost anything was possible, so why not colonize a planet they just destroyed? Since the buggers were finished, and the world was under new leadership, many people decided to travel and settle on the non-populated bugger planet. Along with those explorers included Valentine. She didn't want to stay on Earth with Peter as the leader, but she wanted Ender to come with her. After much persuasion, Valentine changed Ender's mind about moving with her. He sought this as an opportunity to learn about the history of the species he had just destroyed. Studying about the buggers, and traveling the universe, Ender was going to try to start another bugger population. Not knowing if he was successful is how the book ended. The ironic endings of the book Ender's Game, left the reader shocked, and filled with questions on why Orson Scott Card didn't notify the reader on what was going on. The reader never thought that Ender could end a species, especially because we came to see Ender as a person who was forced to kill, but did intentionally want to hurt people. Never for one second did the reader think that Peter was capable of taking over the world, when a few years past he was picking on his little brother. And ironically after Ender devastated a whole population, unwillingly he inhabited their homeland. This book is filled with irony, but that's what makes this book what it is.
Rating:  Summary: Tthe use of foreshadowing in Ender's Game Review: In Ender's Game, Orson Scott Card used Foreshadowing really well. Foreshadowing is where an author will show or indicate something before it happens. He would always start a chapter off with a conversation between two adults. The adults would always be talking about what was going to happen in that particular chapter. I think this method of writing is good because it can help the reader understand what is going to happen in the chapter. This way if a reader gets confused they can always go back and reread the beginning of the chapter and it could help them fully understand what happened in the chapter. This method of writing helps keep the novel more exciting and suspenseful, because you know what is going to happen however you don't know how it happens so you will want to keep reading until the end of the chapter because you want to find out what happened. Along with foreshadowing Orson Scott Card used third person omniscient as the type of narration. This type of narration helps him keep the readers in suspense as well. Third person omniscient helps him get into the mind of all of the charters heads and helps the reader further under stand what is going on in the world and the time and in space with Ender. Third person omniscient helps the reader know why Ender is afraid of peter and why the adults are not helping Ender.
Rating:  Summary: Ender's Game Review: The novel, Ender's Game, by Orson Scott Card, is strengthened by the literary device imagery. It makes the novel better, because it helps you visualize what is going on in the novel. It also helps you feel the action in the novel. In the novel, Ender's Game, Orson Scott Card uses imagery throughout the whole novel. The imagery that he uses makes the reader feel like they are in the novel. For example, "Ender went back to his bed to get his desk. As he leaned over to pick up the desk, he felt a hand jab roughly between his thighs and another hand grab his hair" (Card, 262). The imagery presented here by Orson Scott Card gives you a visual picture of what is going on. It also helps you feel the pain that Ender is going through. Another imagery in the novel is, "His face and shoulders were being pressed into the floor by the old man's knee, while his back was excruciatingly bent and his legs were pinioned by the old man's arm" (Card, 262). In this passage, Orson Scott Card makes the reader feel the old man's knee pressing Ender's face and shoulders into the floor. Therefore, imagery helps you see and feel the actions in the novel. Orson Scott Card does a good job of using this literary device. His writing makes you feel like you are in the novel.
Rating:  Summary: Ender's Review Review: Imagery is defined as the use of vivid or figurative language to represent objects, actions, or ideas. In Ender's Game by Orson Scott Card, Card does an exceptional job of not displaying any imagery. Throughout the novel, Card does not use any imagery when he is describing different parts of the novel. For example when he explains what the battle room is and made of, he conveys the minimal amount of description to depict the battle room. On page 89, the inside of the battleroom is clarified by Ender "The battleroom was different, too. Huge brown boxes were suspended in midair, partially obstructing the view. So these were the obstacles that the soldiers called stars." When Ender fights Bonzo in the bathroom, Card does not use elaborate words to describe this event. For example on page 211 when they begin to fight, Card states the least amount detail. "Without seeing him, Ender knew it would bring his face closer, almost in Ender's hair; so instead of kicking, he lunged upward off the floor with the powerful lunge of the soldier bounding from the wall, and jammed his head into Bonzo's face." Card does explain what is happening, but he could have gone into greater description illustrating this fight. Another example is when Ender confronts the entire Bugger fleet. On page 292 the enemy is described as "The enemy outnumbered him a thousand to one; the simulator glowed green with them. They were grouped in a dozen different formations. Shifting positions, changing shapes, moving in seemingly random patterns through the simulator field." Card tells how many there are and what they are doing, but does not go into great comparative detail about the fleet. Although Card lacks great amounts of imagery, this does not take away from the novel, in fact it makes the novel better. Ender's Game is a action book with constant activity, and if Card were to go into great detail with lots of imagery, it would make the action go slower and not have as great of an effect. The lack of imagery also contributes to the bleak atmosphere of the book. Ender's life is meant to be without any comfort, softness or happiness. The focus of the story is that Ender cannot save the world if he has any hope of help from anybody. He is predicted to be the next Mazar Rackham and can only rely on himself to save the Earth from the Buggers. Card's lack of imagery contributes to the reader getting this impression of solitude and isolation. Although the feeling of this book is bleak, the overall result is positive. The reader struggles with Ender against the injustices he endures, and, in the end, feels that justice is served. The lack of imagery contributes to the greatness of the book.
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