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Delphi Developer's Guide to OpenGL

Delphi Developer's Guide to OpenGL

List Price: $49.95
Your Price: $32.97
Product Info Reviews

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Rating: 5 stars
Summary: good book for openGL in delphi
Review: First of all. This is a great book, where everything gets explained line by line, there is no way of not understanding a concept. This simplicity enables one to breeze through the book and get a general idea of how OpenGL works. Now, for those wanting to do something more sofisticated than working with 3D primitives and ugly textures, you will need something more, get for example the OpenGL Bible, the source code there is in C, but the OpenGL commands are the same ones, so translating C to Delphi is rather easy. I recommend looking within the Delphi OpenGL community for examples, which you learn to read and understand with the present book, you won't yearn for more, having these 3 ingredients for your OpenGL Delphi progies. Recommendation to the author, do a 2nd book with advanced examples, maybe a Quake like level editor and a basic Quake like game, which is definitely within reach for a volume 2, the Delphi community would *LOVE* you for that and heck I'd be the first to buy it. But anyway, I definitely love the book, it explained to me how OpenGL works, step by step.

Two thumbs up.

Rating: 4 stars
Summary: Excellent OpenGL Kickstart for Delphi
Review: First of all. This is a great book, where everything gets explained line by line, there is no way of not understanding a concept. This simplicity enables one to breeze through the book and get a general idea of how OpenGL works. Now, for those wanting to do something more sofisticated than working with 3D primitives and ugly textures, you will need something more, get for example the OpenGL Bible, the source code there is in C, but the OpenGL commands are the same ones, so translating C to Delphi is rather easy. I recommend looking within the Delphi OpenGL community for examples, which you learn to read and understand with the present book, you won't yearn for more, having these 3 ingredients for your OpenGL Delphi progies. Recommendation to the author, do a 2nd book with advanced examples, maybe a Quake like level editor and a basic Quake like game, which is definitely within reach for a volume 2, the Delphi community would *LOVE* you for that and heck I'd be the first to buy it. But anyway, I definitely love the book, it explained to me how OpenGL works, step by step.

Two thumbs up.

Rating: 5 stars
Summary: This book is very necessary!
Review: For a long time,I was searching a book about 'how to use opengl in delphi',but not find.My pleasure,I found it today.Thank you !

Rating: 5 stars
Summary: good book for openGL in delphi
Review: good book for openGL in delphi, only problem is that the cd doesn't have the main files needed to impliment openGL in your application, strangley enough it comes with links on where you "might" get them(66% chance of finding the openGL panel files on any of the links)...

Rating: 5 stars
Summary: good book for openGL in delphi
Review: good book for openGL in delphi, only problem is that the cd doesn't have the main files needed to impliment openGL in your application, strangley enough it comes with links on where you "might" get them(66% chance of finding the openGL panel files on any of the links)...

Rating: 5 stars
Summary: Delphi rules!
Review: I am adding my two cents worth just to offset the fool who gave this book only one star because he said "forget about Delphi". Delphi is by far the best development language there is, and I have programmed in many. This book is a good intro to programming OpenGL in the best damn development language on the planet.

Rating: 4 stars
Summary: My Thoughts
Review: I too disagree with the person who only gave this book one star! It is clearly written, with a nice balance of code examples (pleasantly highlighted in grey boxes on the printed page) and descriptive text, that starts at the beginning, taking you through the stuff you need to know with a style that shows empathy for the reader (all-too-rare in technical writing these days!). I like it. It's useful and pleasant to read.

Rating: 5 stars
Summary: This book is necessary.
Review: I will buy at least two copies

Rating: 5 stars
Summary: A very good book -- get it if you want to do OpenGL w/Delphi
Review: I'm a Delphi expert who's been coding in Pascal since the days of TP6. I bought this book and John Ayres' new DirectX Exposed book at the same time. I'm doing a new gaming project in Delphi and wanted the best (actually the only) references on Delphi graphics programming available.

This book is *by far* the better of the two books. It beats Ayres' book hands down. Where Ayres sticks to simple 2D sprite strawmen, this book gets into true, real-world examples -- the kinds of things you'd see in modern games.

Also, this book is written much better -- I found it easier to follow and read through than Ayres' book. In fact, I eventually gave up on the Ayres book and have yet to finish it. Being able to convey difficult concepts in a conversational manner is no mean feat, yet the author pulls it off splendidly, something Ayres could really learn from.

I highly recommend this book -- it is the best book on Delphi graphics programming on the planet.

Rating: 5 stars
Summary: A very good book -- get it if you want to do OpenGL w/Delphi
Review: I'm a Delphi expert who's been coding in Pascal since the days of TP6. I bought this book and John Ayres' new DirectX Exposed book at the same time. I'm doing a new gaming project in Delphi and wanted the best (actually the only) references on Delphi graphics programming available.

This book is *by far* the better of the two books. It beats Ayres' book hands down. Where Ayres sticks to simple 2D sprite strawmen, this book gets into true, real-world examples -- the kinds of things you'd see in modern games.

Also, this book is written much better -- I found it easier to follow and read through than Ayres' book. In fact, I eventually gave up on the Ayres book and have yet to finish it. Being able to convey difficult concepts in a conversational manner is no mean feat, yet the author pulls it off splendidly, something Ayres could really learn from.

I highly recommend this book -- it is the best book on Delphi graphics programming on the planet.


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