Rating:  Summary: i thought this was digital texturing and painting..... Review: As a Maya user I found this book extremely helpful in texturing those annoying SubDivision surfaces. The book talks about textures and how we see them. It provided help for my thesis, to make it look non-computer-animation-plastic and a little more lively.
Rating:  Summary: Now why can't teachers use this book? Review: As a Maya user I found this book extremely helpful in texturing those annoying SubDivision surfaces. The book talks about textures and how we see them. It provided help for my thesis, to make it look non-computer-animation-plastic and a little more lively.
Rating:  Summary: An invaluable resource Review: I bought this book, along with Digital Lighting and Rendering, and found these two volumes to contain an impressive body of knowledge. Aside from being beautiful books in themselves, well printed, good typography, etc., they discuss in detail their subjects from a theoretical, ARTISTIC point of view instead of mere button-pushing, something you don't see much when dealing with books covering 3D. But they don't stop there ... they illustrate and explain in well-written, lucid terms how to apply this theory to your 3D work. Once you understand the reasons behind a 3-light set-up, for example, you can adapt this scheme to your own work and won't need to be spoon-fed input values to position your lights correctly. On the texturing side, you are first encouraged to SEE and understand what you are seeing, to use the real world as a reference. Then and only then should you interpret your vision in your software. These books won't teach you the software, you pretty much have to know this already, or be in the process of learning it, but it does approach the various techniques by addressing their application among the major platforms. If you are serious about improving your 3D skills and want to feel a real sense of mastery, I would highly recommend these two books ... they are well-worth the investment. I plan on reading them both several times and keeping them handy for reference and inspiration.
Rating:  Summary: An invaluable resource Review: I bought this book, along with Digital Lighting and Rendering, and found these two volumes to contain an impressive body of knowledge. Aside from being beautiful books in themselves, well printed, good typography, etc., they discuss in detail their subjects from a theoretical, ARTISTIC point of view instead of mere button-pushing, something you don't see much when dealing with books covering 3D. But they don't stop there ... they illustrate and explain in well-written, lucid terms how to apply this theory to your 3D work. Once you understand the reasons behind a 3-light set-up, for example, you can adapt this scheme to your own work and won't need to be spoon-fed input values to position your lights correctly. On the texturing side, you are first encouraged to SEE and understand what you are seeing, to use the real world as a reference. Then and only then should you interpret your vision in your software. These books won't teach you the software, you pretty much have to know this already, or be in the process of learning it, but it does approach the various techniques by addressing their application among the major platforms. If you are serious about improving your 3D skills and want to feel a real sense of mastery, I would highly recommend these two books ... they are well-worth the investment. I plan on reading them both several times and keeping them handy for reference and inspiration.
Rating:  Summary: A texture artists handbook... Review: I thought I knew a lot about CG surfacing, but "Texture & Painting" taught me otherwise, and I have worked on commercial, TV series, ride films, and feature films. It teacher the reader the most important thing about surfacing 3D models, the book emphasizes the artist need to -LOOK- before they sit in front of a computer. He accomplishes this, by explaining why surfaces look, and react to light, the way they do. This is very important, and I am happy to see an artist write a book about understanding the surface, and how to create that surface in a computer. Rather than a technical manual, which will outdate itself within a year. "Texture & Painting" approaches surfacing as an art form, and these ideals never get outdated. If you want to learn how to be a better texture "artist" checkout this book.
Rating:  Summary: A texture artists handbook... Review: I thought I knew a lot about CG surfacing, but "Texture & Painting" taught me otherwise, and I have worked on commercial, TV series, ride films, and feature films. It teacher the reader the most important thing about surfacing 3D models, the book emphasizes the artist need to -LOOK- before they sit in front of a computer. He accomplishes this, by explaining why surfaces look, and react to light, the way they do. This is very important, and I am happy to see an artist write a book about understanding the surface, and how to create that surface in a computer. Rather than a technical manual, which will outdate itself within a year. "Texture & Painting" approaches surfacing as an art form, and these ideals never get outdated. If you want to learn how to be a better texture "artist" checkout this book.
Rating:  Summary: Try something else... Review: I was looking for a book on creating textures in photoshop or painting in photoshop, but this is not the book. It had a few tutorials on creating textures, but I had to read through half of the book first. If you are serious about buying this book, you should take the time and check it out in your local book store first.
Rating:  Summary: Clearly written and valuable tutorials and reference. Review: I'm new at computer graphics and this book gives me the start that I found no where else. While I say this book is definately a buy if you want to make great textures, there have been a few places where I wish it was more informative for the newbie. I'm having trouble grasping all these "maps" and what they are. Nothing in the index on maps so I hunted around. There are explanations, but still nothing about what most of the maps physcially are or how to create some of them. Computer graphics is complex with its own lingo so expect, even with this book, to have a steep learning curve. I can't imagine how steep the learning curve would be without this book! - jim
Rating:  Summary: Clearly written and valuable tutorials and reference. Review: I'm new at computer graphics and this book gives me the start that I found no where else. While I say this book is definately a buy if you want to make great textures, there have been a few places where I wish it was more informative for the newbie. I'm having trouble grasping all these "maps" and what they are. Nothing in the index on maps so I hunted around. There are explanations, but still nothing about what most of the maps physcially are or how to create some of them. Computer graphics is complex with its own lingo so expect, even with this book, to have a steep learning curve. I can't imagine how steep the learning curve would be without this book! - jim
Rating:  Summary: i thought this was digital texturing and painting..... Review: If you want this book please take note: this is just like the books you get in college in art history or art appreciation with 2 chapters in the end about applying it to maya. this book just doesnt cut it. its pretty, looks great color etc. but no meat and potatoes... at least not digital meat and potatoes. learning UVs, texturing in 2d and 3d is hard enough and a 50000 trillion page book with only 2 chapters on how to do it is not enough.. i still dont have a clue......I understand that the author needs to explain the traditional art side of texturing etc. but if youre not a traditional artist to begin with and you wanna learn maya then dont waste your time or money learning. at least its pretty....uuuuuuuh color pages
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