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Game Programming Gems

Game Programming Gems

List Price: $69.95
Your Price: $46.17
Product Info Reviews

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Rating: 4 stars
Summary: Very useful.
Review: I've found this book to be very useful in game programming. The variety of articles an concepts covered is very vast. In fact, that is probably the cause for its only (in my opinion) shortcomming - that many of the articles aren't long or complete enough. An excellent book if you're looking for an introduction to many different concepts.

Rating: 5 stars
Summary: Superb, A great resource
Review: If you're in the Games industry or you want to get in, this book is definitely a must have. This is a smart book by really smart authors - I know, I've worked with a couple of them (Y.King and J.Fretias at EA Canada). This book will prove invaluable for future projects. Every section of the book has something useful, from 'Programming Techniques', 'Artificial Intelligence' to 'Pixel Effects' and its all 100% revelant. I look forward to the rest in the series.

Rating: 5 stars
Summary: Amazingly helpfull book!
Review: Ive been programming with OpenGl for quite some time, entirely self-tought, and I have got to say, this book easily beats the rest into the ground. Although heavily geared toward advanced programmers, it is an invaluable resource to those who want to learn how to do convincing effects and programming strategies. Another word of warning is that the Mathematics chapter requires, for the most part, a good mathematical background, but it is explained clearly. Some truely mind-blowing techniques are discussed and explained in this book, such as underwater caustics and glass simulation, as well as a few things that made me slap my head to my forehead and say, "Duh! Why didn't I think of that!", like the chapter on ground plane shadows. An incredibly good book on the subject, but definately _not_ for beginners. I highhly recomend it.

Rating: 5 stars
Summary: Beat My Expectations
Review: Jam-packed with info. Some great AI articles. A must have.

Rating: 5 stars
Summary: Great Collection of Graphics Techniques
Review: Mark Deloura seems to really know 3D. He has put together a great collection of techniques that every game programmer should know. The topics covered are very broad, containing input from many contributers in the field of game programming. The book contains lots of example code and useful math formulas.

Rating: 5 stars
Summary: More Than Games
Review: My cohorts and I develop real time control software for embedded applications running on microcomputers with minimal resources. It turns out that many of the "gems" in this book are directly usable. As a team building exercise and to increase our software savvy, we take turns presenting mini-seminars on software topics. This book provides many such topics. Recommended, and it's fun.

Rating: 5 stars
Summary: Top Notch: The BEST book I've ever seen on Game Programming
Review: Relevent, real and jammed with good info. Good stuff for beginner and experienced people alike. Written mostly by guys who are actually in the biz as opposed to guys who just write books. Two words: Buy It! Puts all other game books to shame.

Rating: 4 stars
Summary: Lots of useful little ideas
Review: The gems in this book cover a good variety of topics with a spread from beginner to advanced complexity. While you won't use them all at the same time and you may already know some of gems, the book is a valuable addition to any game programmer's library for both reference and the occasional new idea.

Rating: 4 stars
Summary: Lots of useful little ideas
Review: The gems in this book cover a good variety of topics with a spread from beginner to advanced complexity. While you won't use them all at the same time and you may already know some of gems, the book is a valuable addition to any game programmer's library for both reference and the occasional new idea.

Rating: 5 stars
Summary: fuzzy logic
Review: The whole book is a great resource, my fav chapter being the ones on fuzzy logic and AI. Should you ever need to learn about fuzzy logic, or just need a refresher course, the article by mccuskey is a great place to turn. The examples are clear and the explanations are clear and witty. Who knew such a subject could be made fun to learn?


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