Home :: Books :: Computers & Internet  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet

Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Game Programming With Python (Game Development Series)

Game Programming With Python (Game Development Series)

List Price: $49.95
Your Price: $33.97
Product Info Reviews

Description:

Python may not be the first language you think of when you consider computer games, but it's surprising adept at tying together elements of game systems and not at all bad for the implementation of games in its own right. Game Programming With Python explains how to write game code in Python, and goes a long way toward showing that this isn't just a pet project of some hobbyists--that you'd really want to consider Python for game work. Sections dealing with graphics are particularly impressive. Even established Python enthusiasts will smile at what Sean Riley has accomplished in the area of terrain generation.

Much of the book is as interesting for its coverage of algorithms and design patterns generically as for its detailed coverage of Python programs. Riley takes care to explain, for example, the empirical logic behind the A* (a-star) path-finding algorithm as well as its specific implementation in Python. He devotes similar care to collision-detection algorithms and the simple artificial intelligence behind tic-tac-toe. Riley makes extensive use of libraries in his games, and studying his code is a good way for readers to learn about PyUI, PyOpenGL, and network services libraries. --David Wall

Topics covered: How to push Python to somewhere near the limits of its capabilities by using it to write games. The author talks about game design, useful algorithms, and strategies for using Python to interconnect game elements as well as using Python for core game functions.

© 2004, ReviewFocus or its affiliates