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Macromedia Flash Mx 2004 Game Programming (Game Programming)

Macromedia Flash Mx 2004 Game Programming (Game Programming)

List Price: $49.99
Your Price: $33.99
Product Info Reviews

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Rating: 4 stars
Summary: Great place to start
Review: I always wanted to make games, but making games with languages
like c++, java, visual basic is not an easy job. Thanks to
Macromedia it in now much easier to make games with Flash than it was ever before. Therefore Macromedia Flash mx 2004 Game Programming is a great place to start. Why? Well this book is
simple, fun and easy to follow. You dont need to have a computer science degree. Even if you ever have programmed games
with other languages, this book will open your eyes on capabilities of Flash. The book starts with an introduction to
Flash enviroment and scripting. These two chapters could've
been removed. Any one having no knowledge of Flash can never
attempt to programme games. It is obvious that one must have
some minor(or in some cases major) understanding of the tool.
This book also does not cover any thing about sound. I think
sound is a great way to convey your message. If the authors have replaced the first two chapters with a sound chapter,
this book could have been a great book. But even without any sound it is still a great book to read.

Rating: 4 stars
Summary: Great place to start
Review: I always wanted to make games, but making games with languages
like c++, java, visual basic is not an easy job. Thanks to
Macromedia it in now much easier to make games with Flash than it was ever before. Therefore Macromedia Flash mx 2004 Game Programming is a great place to start. Why? Well this book is
simple, fun and easy to follow. You dont need to have a computer science degree. Even if you ever have programmed games
with other languages, this book will open your eyes on capabilities of Flash. The book starts with an introduction to
Flash enviroment and scripting. These two chapters could've
been removed. Any one having no knowledge of Flash can never
attempt to programme games. It is obvious that one must have
some minor(or in some cases major) understanding of the tool.
This book also does not cover any thing about sound. I think
sound is a great way to convey your message. If the authors have replaced the first two chapters with a sound chapter,
this book could have been a great book. But even without any sound it is still a great book to read.

Rating: 4 stars
Summary: Good for stated purpose but still need reference book
Review: This is a pretty decent book in an easy-to follow format which does a great job of providing information for it's stated purpose (Flash MX game programming).

As an experienced programmer who just started toying with Flash, I would say this book certainly opened my eyes to the capabilities of Flash and Actionscript. After reading Chapter 6, it took about an hour to modify the "Space Invaders" type game into a "Math Blaster" game to help my son learn his multiplication tables.

It also does an admirable job of being useful for beginners and experienced programmers. For those already familiar with Javascript, there will be a lot of repeated material but the book's format makes this easy to skim through.

Now for the problems. First off, the index is one of the worst I've ever seen. I typically scan through an entire book to see what kind of information is available then use the index when I need to look up the specifics. This book might as well not have one. I finally started writing my own additions in the margins of the index pages.

The second problem probably isn't fair to mention but, because of the useless index, you will definitely still need a good Actionscript reference (is there one out there?). Again, to be fair, the book never claims to be a reference.

If you plan to program Flash games or just want to learn what Flash is capable of doing, read this book. If you're looking for a reference guide, move on (and please let me know when you find one).


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