Home :: Books :: Computers & Internet  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet

Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
Computer Graphics Using Open GL (2nd Edition)

Computer Graphics Using Open GL (2nd Edition)

List Price: $87.00
Your Price: $76.89
Product Info Reviews

<< 1 2 >>

Rating: 4 stars
Summary: Good Intro to Graphics programming
Review: An effective book to use if you already know your maths, have good foundations in C/C++ and some basic knowledge on OpenGL. I bought this book a year ago and enjoyed reading it because I felt that it was clear and organised. The examples are good and reinforce the knowledge encountered within this book.

Rating: 2 stars
Summary: Freak man!!!
Review: For many programmers, the jump into full-blown graphics programming is always a great pain. Starting into 3D programming is even worse. Thankfully, for those who are in school there is this text. While not entirely complete on the workings of OpenGL, Hill's text thoroughly covers implementation as well as theory for students of computer graphics. This text provides an excellent introduction to those who have never done any graphical programming, allowing them to have an extremely solid base from which to continue their graphics programming.

With that having been said, I give this five stars for its utilization in the classroom. Hill often blends programming assignments and explainations seemlessly, teaching the student concepts more thoroughly through experience. This, however, raises the problem for individuals who are either studying independently and have no experienced OpenGL programmers to whom they can turn. For them, this text can still be a great asset but may leave them "high and dry", so to say, if they have problems with some concepts which are solidified in Hill's often difficult assignments. For these individuals, I give this text three stars. Since there are many independent studying individuals out there, I have averaged the two ratings together to get four stars.

Rating: 5 stars
Summary: a fantastic book for any experience level
Review: I just recently bought this book and I've been blown away with it's quality. I feel excited when I start to read it because the topics are covered interestingly and thoroughly.

Anyone looking for an OpenGL manual is not looking in the right place. It does cover OpenGL some, but I would recommend getting the OpenGL programming guide as a supplement to this book. Absolutely nothing beats the red book as an OpenGL learning guide.

Anyway, back to this book... What I'm so excited for is that it teaches you how to do all the things that OpenGL does for you... Want to learn how to do back-face culling? How about building a camera system? Maybe you want to build some model classes? It's all in here (in some form). The book helps you build an entire library of usefull classes as you read through it.

As a note, another reviewer mentioned that the gigantic amount of exercises hurt the flow of the book. I have to agree somewhat. If the exercises were all clumped together at the end of the chapters it may be easier to read, but just barely. The exercises (over 400) are definitely not memorization or regurgitation either. Many of them are "level 3" difficulty (supposed to take a couple weeks to complete).

All in all, a great book and highly recommended.

Rating: 5 stars
Summary: I'm excite about this book
Review: If your a student or teacher of computer graphics this a great book to use. I've been teaching opengl (WSU Virtual Worlds on the Web) for six years and find the vast variety of ideas and problems to solve very interesting. The author explanations are clear and easy to transfer to students. Student response to the book seems to be very positive. I also recommend purchasing the Opengl Superbible 2nd edition as a reference book (the code samples are great). My only suggestion is to provide a CD with a cross sections of opengl code samples to be used with the book. But, bottom line this book rules.

Rating: 1 stars
Summary: Slow
Review: Ordered book on April 4, received it on May 7.

Rating: 4 stars
Summary: Very Useful Book
Review: There are a few caveats to anyone who is interested in programming in graphics: it's pretty difficult and it's based entirely in mathematics; you need to know a few things about physics, not just computers; and you need to be prepared to spend a lot of time learning.

I have used this book for two courses. It was a required textbook for my introductory graphics course in which I built a ray tracer. To the best of my knowledge, the book's coverage of ray tracing is substantial and excellent. I also found myself using this book as a reference for a geometric modeling course; the coverage on different curves and surfaces is rather short, but what's there is superb. The explanations provided include discussion on the mathematics, which is a great boon for anyone who's actually trying to understand what's going on under the covers.

From what I have read, this is not a great book for OpenGL programming. (I attempted to learn a bit of OpenGL from this book.) It should be noted, however, that the title is "Computer Graphics using OpenGL," not "Learning how to use the OpenGL API." There's a pretty substantial difference. Hill's concentration is definitely on computer graphics, not on OpenGL.

I would highly recommend this book for anyone who is interested in learning about computer graphics from an implementation-oriented perspective.

Rating: 3 stars
Summary: Suited for the Mathematically Inclined
Review: This book contains a good description of OpenGL primitives and it is a good theoretical introduction to Computer Graphics. Unfortunately, it is NOT suitable as a programming guide. The author's examples use a canvas guide, which poses additional difficulties to the beginner. The theory behind OpenGL is presented quite thoroughly, however.

Rating: 2 stars
Summary: Freak man!!!
Review: this book is absolutely not for amateur.not good either for actual professional.it teaches more math than actual opengl and 3d graphics!!!!!
so if you just want to play around with opengl dont go for this book!!!!!

Rating: 4 stars
Summary: It is a good academic textbook
Review: This is a good textbook for computer graphics, all the theory are well described. You may get lots of base knowledge of graphics that will help you to understand OpenGL clearly.But if you only want to learn how to use OpenGL to write some codes, I don't recommend this book.

Rating: 5 stars
Summary: A great academic text
Review: This is a really good book. One of the other reviewers had given it a poor review because s/he felt that the book was misleading in that it was more about computer graphics than OpenGL. This is very true, but the title of the book is "Computer Graphics using OpenGL." That means that it claims to teach you the subject of computer graphics using OpenGL as its main tool. But, if that title does mislead you, be forewarned that there are much better books at teaching you the OpenGL API.

This book, in my opinion, does a great job covering all the standard topics of computer graphics and leaves you ready to tackle some of the more advanced texts on the subject. I also really appreciated the gentle approach to the mathematics involved. The author has a good appedix to help you brush up on any math-related topics you may be rusty on. Overall, this is a great book and comes highly recommended as a means to start into the field of computer graphics.


<< 1 2 >>

© 2004, ReviewFocus or its affiliates