Rating:  Summary: Excellent reading Review: I am still in chapter 7 now, but I cannot wait to give it 5 stars. Although the book guides me through all components and eventually I will be able to make a mini-game, I still love to recommend this book.The materials are easy to understand. But before you start reading it, I would recommend you to have intermediate level of C++ programming skills. For mathematics part, it's understandable but if you have university first year calculus done, you should be fine with the matrix transformations, if you have done second year caclulus and algebra, you will be able to add more mathematics into the book so don't worry about the math part if you don't understand, go through the book first. Lighting part is a bit messy but it is still easy to understand if you read it no more than two times. It is worth for the buy.
Rating:  Summary: A Basic OpenGL guide to game programming Review: This book won't teach you openGL and I would recommend the Red Book for that or various online tutorial sites.... What it will teach you is how to use openGL to create things like particle systems, an MD2 file loader and renderer, simple terrain system, font rendering, and simple refection and shadow models. The only thing I didnt like is the chapters on DirectSound, Direct Input and setting up openGL under windows OS. These chapters should have been removed. The GLUT library should have been used and explained which would have handled the input and setup window issues. Pretty much everything in this book can be found in online tutorials.
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