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Java 2D Graphics

Java 2D Graphics

List Price: $39.95
Your Price: $26.37
Product Info Reviews

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Rating: 5 stars
Summary: A great book and the only worthwhile one on 2D
Review: A terrific book on 2D! Excellent coverage of material, including good examples. The first person I've seen who describes how to print in the JFC and make it really work!

Rating: 5 stars
Summary: An excellent choice
Review: I really enjoyed this book. It covers two dimensional graphics very well. The code will challenge you. I like all books by Jonathan Knudsen. I think he is a good writer. If you a beginner, you might want to buy a primer on JAVA first before buying this book. I would recommend this book to anyone who wants to learn JAVA Graphics2D

Rating: 5 stars
Summary: An excellent choice
Review: I really enjoyed this book. It covers two dimensional graphics very well. The code will challenge you. I like all books by Jonathan Knudsen. I think he is a good writer. If you a beginner, you might want to buy a primer on JAVA first before buying this book. I would recommend this book to anyone who wants to learn JAVA Graphics2D

Rating: 5 stars
Summary: Simplicity goes far beyond thousand words
Review: If you have a chance to read 'Visualization toolkit', you will love this book !! His writing style is quite effective !!

Rating: 4 stars
Summary: Excellent starter for using java 2D graphics
Review: The book gives a very good introduction to java 2D graphics programming. I bought in in order to come up to speed in a new project involving display and analysis of dicom images. It did not fail me! Highly recommended.

Rating: 4 stars
Summary: Almost as short as it should be!
Review: This book is an excellent example of clearly explaining theory, with concise examples.

My one complaint is that it looks like they were attempting to fluff some more pages into this book by dragging out the API method signatures... each method in the API is preceeded by a redundant 1-line intro. Here's a made-up example:

The following method returns Milk from the given Cow:
public Milk getMilkFromCow(Cow cow);

The net effect is that it is really hard to use this as a reference for the API since the methods are scattered in between other text. So, in the end you'll probably have to reference the javadoc from Sun.

Otherwise this book is exactly what you'll need to quickly go from essential theory (there is a lot of pixel/color calculations going on behind the scenes!) to writing apps. Also, there are lots of EXCELLENT illustrations. I had to hold back a star for the API layout, but otherwise this book is very impressive!

Rating: 5 stars
Summary: Excellent straight-forward book on 2D Graphics
Review: This book picks up where Sun's documentation on the 2D API falls short. What it does well is describe the details of the API's classes and their methods, much like other OReilly books on Java. The book also has a few code examples, including some that demonstrate the use of Sun's JPEG classes that are not officially part of Java 2.

Rating: 5 stars
Summary: A handy reference to the Java 2D API
Review: This book picks up where Sun's documentation on the 2D API falls short. What it does well is describe the details of the API's classes and their methods, much like other OReilly books on Java. The book also has a few code examples, including some that demonstrate the use of Sun's JPEG classes that are not officially part of Java 2.

Rating: 2 stars
Summary: Examples have lots of ugly/nasty inner classes - yuck!
Review: This book's content is great even though it spends a lot of ink regurgitating the doc (symptomatic of O'Reilly). Even with this it touches on everything within 230 pages while showing many examples.

My issue with this book is the way that the examples are written. It uses inner classes left and right requiring more careful reading of the code. I know this is a philosophical issue; but in general inner classes are a lazy programmer's tool which tends to confuse code and make it harder to read/maintain. It is bad enough that they are used in documented public APIs - in a didactic text, there's no need to exacerbate this.

Content gets 4 stars. Examples get 1 star. Since code examples are really 1/2 the content, it gets only two stars. Previous book by the author (on cryptography) had much better examples - and didn't use inner classes.

Rating: 5 stars
Summary: Excellent, Easy and Complete!
Review: This is a great book for those interested in working with graphics 2d in java. I never really liked o'reilly's books since most of them in my opinion are not too clear with not a lot of examples. This one however is very clear, complete and easy too! After reading this book you will truly enjoy using the numerous outstanding features in the java's JFC Graphics 2D. I highly recommend this book to anyone interested in this subject.


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