Rating:  Summary: Excellent presentation. Honest coverage of issues Review: This is a very interesting book from quite a number of angles. The book is strong on discussing Flash centred technique, good on algortihmic tradeoffs but possible a little limited in in its key example. It will definitely help Falsh developers do better. The author is honest about the limitations of Flash as a game developmnet tool. The bottom line is that Flash is good a tightly defined games where some tradeoff with real-time interaction is allowable, but don't expect tthe full functionality (or speed) of a conventional games engine. There is a wealth of useful information in the book. If you have any handle on programming and Actionscript you will gain a lot more by taking timeover this book. The coding is good, and the algorithms are actually meaningful and useful. The author is clear about strengths and limitations of his approach A very rare characteristic of games books.
Rating:  Summary: awesome! Review: This is probably the most well planned Flash book I've ever read. From start to finish, the author takes you on a logical journey through the construction of a range of Flash games.The first few chapters contain info on collision detection, physics and trigonometry that I wouldn't have thought of in a million years. The book also contains very few errors which is testament to the comprehensive planning that has obviously gone into this book. I highly recommend it all intermediate and advanced Flash users
Rating:  Summary: An all in one FLASH GAME DEVELOPMENT source Review: Well first off, im a pretty advanced user of Flash MX. However, there are many tough subjects that this book covers well. From front to back, I learned something new every chapter. New ideas of coding things and better practices. As long as you have used expert mode ActionScript in Flash, you should be fine with this advanced book. It really has all you need to know!
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