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Game Scripting Mastery

Game Scripting Mastery

List Price: $59.99
Your Price: $37.79
Product Info Reviews

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Rating: 2 stars
Summary: A Poorly Conceived Exercise In Ego Massaging.
Review: Alex Varanese clearly illustrates a lack of, I don't know, talent in the area of writing in this 1200+ page endeavor. I've never endured such meandering around a topic and even derailing from it completely in my life. He'll waste 40 pages to begin to explain something he already explained adequately 3 chapters ago (I refer to his XASM prep chapter 8), and then he goes and does the same thing again in a nearly 250 page chapter 9! What's even more ridiculous is that, in the midst of all his fumbling around to get a point across, he just can't be bothered to put the source IN THE BOOK. Telling us about your childhood experiences with codes to terrorize little girls is fine, but showing us some real source code is just too much of a waste of space, Alex?

I just want to finish by saying that I am a programmer, and a huge fan of Andre LaMothe. I have purchased all of his books, and I fully expected this one to be good, as it was recommended by him. Andre has a witty style of writing that draws you in, but he doesn't drag his butt going over the same detail over and over, he gets it done and SHOWS you the source right there. Alex shows no competence as a writer, and I could not recommend this book to anyone. It's a kludgy, poorly polished example of someone who just can't get the point across without flitting around. My advice is to hope that LaMothe makes his own, chances are it will be 500 pages and be more complete than this leviathan.

Rating: 4 stars
Summary: pretty good
Review: i agree with the other reviewers who say it has a lot of good information. that is definately true. i think it could have been shorter (especially in certain parts) but oh well. i am still learning a lot.

Rating: 5 stars
Summary: very good
Review: i had this book on preorder and it came the other day. all i can say is wow! so far. it is a big book (1200 pages!) which does mean it is a little overboard in some parts but thats ok beacuse it just means u will learn it better. the paper is thinner tho so its not like the book weighs 9000 pounds or something! this book covers EVERYTHING just look thru the table of contents and see all of the topics. here is what u will learn:

- how to make your own language and compiler!
- how to make a virtual machine
- how to put your virtual machine in a game to run it with scripts

plus theres more im pretty far into it now and have been learning a lot so i definately suggest u buy one if u think you need scripting. not everyone needs to script there games, but if u do its worth the buy.

Rating: 5 stars
Summary: A HULK of a scripting book
Review: I have been reading internet articles for like 2 months on scripting and none of them are any good. I thought that I could save money and just read articles, but it was a HUGE waste of time then I found Game Scripting Mastery mentioned on Gamedev.net, and I sucked it up and threw down my money, and I have been VERY happy with this book. It's the only book on the subject that actually starts with nothing and ends with an actual scripting system pluged into a C++ game and it all works. Also, the author shows how to integrate other popular scripting languages. This book has everything you need to know to write your own scripting system OR to integrate an already existing scripting language -- very highly recommended.

Rating: 5 stars
Summary: AMAZING BOOK!!!!
Review: I have never read any book like this, the author has put a lot of work into this book. its aimed toward intermediate/advanced programmers who are interested in not only creating scripting languages for games yet however creating languages for anything! This is my favorite book and he finds many ways to dig deep into comiler design with out all of the garabage thats not required. You write your own lexer and parser which allows you to get away from the tools yacc and bison etc...
I recommend this book for anyone who is interested in this topic trust me... You will NOT be disappointed!

Rating: 5 stars
Summary: Excellent book for learning scripting
Review: I like this book a lot because it presents how to create a scripting language in a useful way. If you want to learn how to create your own scripting language, this books is very good, because it explain with good detail the basics, then you continue with a clear example how to build one, in a step by step way. I highly recommend this book to people that want to create scripting for video games, but also for people that wants to learn how to create a computer language and want to be guided on the process.

Rating: 5 stars
Summary: Totally cool!!
Review: I must say I'm not very programming-savvy, but I'm only through the first 1/3 of the book and am very impressed-- the scripting content is so thorough and packed... the author really knows this stuff! There's so much ground covered here I think this is the ultimate game scripting bible and a must have, esp for the beginner. Excellent job!

Rating: 5 stars
Summary: The book is very easy to understand and yet spares no detail
Review: I own most of the books in the Permier Press Game Development Series and I have read through most of them, but what I really appreciated about this book was the authors focus on the subject. As much as I enjoy brushing up on windows programming and re-learning a little bit of C/C++, the author wasted no time and got right to the focus of the book; game scripting.

Rating: 5 stars
Summary: The book is very easy to understand and yet spares no detail
Review: I own most of the books in the Permier Press Game Development Series and I have read through most of them, but what I really appreciated about this book was the authors focus on the subject. As much as I enjoy brushing up on windows programming and re-learning a little bit of C/C++, the author wasted no time and got right to the focus of the book; game scripting.

Rating: 4 stars
Summary: Very nice.
Review: My copy just arrived the other day, and holy crap! After the obligitory introduction
it goes on to explain the various types of scripting systems including Command Based Scripting and
high level languages. It even explains how to implement your own language, compiler, and virtual machine! You even get to
learn how to script with Lua, Python and Tcl! And the best part: How to integrate all of that into a complete game.
Although most of the book is quite accessible for beginners, towards the end it gets a bit too advanced... even still, it's a good learning tool.


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