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Rating:  Summary: Ever thought you know all about wired QuickTime movies? Review: By reading this book you may probably notice, that you are wrong and you will be surprised how much there is you can still learn about the subject. The book covers every aspect regarding interactive content creation with QuickTime It is a rich source of in-depth information and there is a wealth of ready to use functions. In combination with the many tutorials and samples it is valuable and useful for all who author interactive QT or intend to do. For experienced users it is a real reference book even if your authoring environment differs from the one (LiveStage Pro) used throughout the book as many aspects and programming technics are transferable.
Rating:  Summary: Indispensable QuickTime reference book Review: Great insights on QuickTime interactivity. The book is packed with useful explanation, samples, smart tips and ingenious techniques for creating compelling interactive QuickTime content. Plus suggestions for reader explorations into many exciting interactive possibilities. An indispensable reference material for interactive content developers of all levels.
Rating:  Summary: Super helpful book Review: I just started using Live Stage Pro to author quicktimes 2 months ago and found the software's manual to be helpful but light on insight. In a nutshell 'Interactive Quicktime' is a crucial book to get if you're learning LSP (although the author goes into other methods of working with quicktime too). What can I say? It helps you understand what's going on within the world of the quicktime architecture and walks you through tons of projects to help you get it. I wasn't getting it with the LSP manual. As the author states it would be helpful to know a little bit of applescript or some other programming language but I'm picking it up slowly but surly and I've never written a word of code in my life. It's well worth the price.
Rating:  Summary: Take QuickTime to the Next Level Review: If you are looking to create deep interactive content with QuickTime, this book is for you. It provides details on how to author all of the interactive elements of QuickTime. With it you can create interative multimedia experiences with buttons, sliders, scripted motion, virtual reality, midi, flash and much more. I bought it to learn more about client/server communications from QuickTime movies - and this was the book that told me how to make that happen! If you want to become a professional interactive media author, this book, a copy of Totally Hip Software's LiveStage Pro, QuickTime and your creativity will get you there.
Rating:  Summary: QuickTime wired movie Bible ! Review: If you have any interest about wired QuickTime movies, dont miss that book! Even if you are an experienced user or a beginer, you'll discover a lot of powerfull and ingenious techniques about the still unknown interactive features of QuickTime. If you own LiveStage Pro this book is a must. Matthew Petterson astonished the QT developper community with new ideas and tremendous examples. In this book you'll find a lot of usefull projects illustrating most of the interactive aspects of QuickTime. With both "QuickTime for the Web" from Steven Gulie and Matthew's book, you'll learn everything about interactive QuickTime.
Rating:  Summary: Super helpful book Review: If you think that QuickTime is just a media player for showing video and listening to audio, this book will make you think again. Delving into the depths of the QuickTime architecture Matthew shows the reader the huge breadth of interactivity that is possible and encourages the reader to think how techniques can be applied in different ways. Each chapter ends with an 'Explorations' section asking the reader to think about various topics that have been looked at, and how they can be applied.The book is broken up into six main sections covering topics such as sprites- communicating with them, moving them, interaction, modelling physics etc. Other sections include the structure of QT, adding interactivity to existing movies, user interfaces, multimedia and communicating with the world. Each section is subdivided into chapters looking at a specific area (39 chapters in all), and usually going through several small projects. ALL of these projects are included on the CD, often in both beginning and final forms so that you can go through all the steps or just look at the final version if you are more advanced. Because the book is structured with more complex issues handled later on, even a relative newcomer can work through the book, while the experienced QT content producer can go directly to the sections of particular interest. There is a 42 day trial version of LiveStage Pro on the Cd as most of the projects are done using it, along with demos of several other programs and examples of the best QT work by other people. In the introduction Matthew mentions that he often looks at the contents and index of a reference book first, as these tell you a lot about a book. Nine pages of Contents, twenty pages of Index, a Glossary and Appendix S! Even including a list of every file on the CD and many http links. As Matthew explains how things are done rather than simply showing you the program-specific scripts a lot of the book can be applied to other multimedia environments such as Flash, Director and Runtime Revolution. I regard this book as required reading for all people working to create highly interactive media, whether they use QT or not. In summary this book will revolutionise how you think of and use QuickTime. By showing what is possible rather than what is commonly used Matthew expands the interactive medium in a way that pushes the boundaries. Highly recommended, and I found that the author quickly replies to any questions that you ask him by email.
Rating:  Summary: An excellent reference book with all projects included on th Review: If you think that QuickTime is just a media player for showing video and listening to audio, this book will make you think again. Delving into the depths of the QuickTime architecture Matthew shows the reader the huge breadth of interactivity that is possible and encourages the reader to think how techniques can be applied in different ways. Each chapter ends with an 'Explorations' section asking the reader to think about various topics that have been looked at, and how they can be applied. The book is broken up into six main sections covering topics such as sprites- communicating with them, moving them, interaction, modelling physics etc. Other sections include the structure of QT, adding interactivity to existing movies, user interfaces, multimedia and communicating with the world. Each section is subdivided into chapters looking at a specific area (39 chapters in all), and usually going through several small projects. ALL of these projects are included on the CD, often in both beginning and final forms so that you can go through all the steps or just look at the final version if you are more advanced. Because the book is structured with more complex issues handled later on, even a relative newcomer can work through the book, while the experienced QT content producer can go directly to the sections of particular interest. There is a 42 day trial version of LiveStage Pro on the Cd as most of the projects are done using it, along with demos of several other programs and examples of the best QT work by other people. In the introduction Matthew mentions that he often looks at the contents and index of a reference book first, as these tell you a lot about a book. Nine pages of Contents, twenty pages of Index, a Glossary and Appendix S! Even including a list of every file on the CD and many http links. As Matthew explains how things are done rather than simply showing you the program-specific scripts a lot of the book can be applied to other multimedia environments such as Flash, Director and Runtime Revolution. I regard this book as required reading for all people working to create highly interactive media, whether they use QT or not. In summary this book will revolutionise how you think of and use QuickTime. By showing what is possible rather than what is commonly used Matthew expands the interactive medium in a way that pushes the boundaries. Highly recommended, and I found that the author quickly replies to any questions that you ask him by email.
Rating:  Summary: Inspiring Review: This is one of the most helpful computer books I have ever read. I not only learned from the numerous examples, I was inspired by their creativity to create content of which I'm proud, and to go from making a me-too product to something people will talk about. It is truly amazing what the unpublicized, interactive capabilities of QuickTime allow you to make. I would warn anyone buying this book, use LiveStage Pro on a Mac as nature intended it; the Windows version is quite buggy and more than a little clunky.
Rating:  Summary: Excellent lessons useful in other dev environments as well Review: This really is an excellent book. The examples that Matthew uses to teach in each chapter are useful far beyond just wired QuickTime. I keep it next to my desk for use in my other development environments as well. For example there is a chapter on scripted motion which talks about linear interpolation, easing in and out, motion along mathematical functions, circular motion, paths and spline interpolation. I incorporated a few of these animation algorithms into my desktop applications and they work/look great. Highly recommended.
Rating:  Summary: Excellent lessons useful in other dev environments as well Review: This really is an excellent book. The examples that Matthew uses to teach in each chapter are useful far beyond just wired QuickTime. I keep it next to my desk for use in my other development environments as well. For example there is a chapter on scripted motion which talks about linear interpolation, easing in and out, motion along mathematical functions, circular motion, paths and spline interpolation. I incorporated a few of these animation algorithms into my desktop applications and they work/look great. Highly recommended.
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