Rating:  Summary: Worthwhile but not earth-shatteringly great. Review: This book has a lot of tips, but some of them are really pretty basic and you wonder who wouldn't already know about them. Then again, that's kind of the point of the book: here are a whole bunch of things that everyone should know about lightwave, many of which are not obvious from the manual.With systems as complex as modern 3D applications are, it's no longer just enough to sit down and read therough the reference manual to learn all the things you can do and then go do them. The problem is that all the different featrues and capabilities both interact and have an almost infinite range of parameters, and the range of parameters that will do something useful is often a very small part of that range. So books that actually tell you how to do things and give examples (tips, tutorials, or whatever) become much more valuable relative to the official reference material than is the case with something like a programming language. While I suspect everyone will find useful information in this book that they don't already know, I would especially recommend this book to the beginner, as it provides an interesting alternative arrangement of basic and intermediate Lightwave knowlege. It would be a good second book to pick up after one of the introductory titles that are available. The book has a very good index, which is important if you remember reading something and have to figure out which tip it was in. G.
Rating:  Summary: great for what it is Review: This is a great little book of tips. It never claims that you will be making the next star wars. It is a book of great little hidden tips. The types that are under rated, but really make a difference. Leave the heavy stuff to the "inside Lightwave 8" book. Which is well worth the money-however it's a HUGE book. This is real quick and easy to read, and you can jump to the section you want. Hell, i even found the humor made the book less tedious. Good work guys!
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