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Computer Graphics for Java Programmers

Computer Graphics for Java Programmers

List Price: $70.00
Your Price: $64.66
Product Info Reviews

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Rating: 2 stars
Summary: Decent writing, painful pricing
Review: Although providing nice code examples and clearly explaining the mathemantics of standard computer graphics algorithms, its ~270 (paperback) pages do not cover the scope or detail of the ~1100 (hardcover) pages in "Computer Graphics" by Foley, van Damm, et al., which costs roughly the same amount. John Wiley & Sons needs to be brought to task on the pricing issue, as the high price really shadows the real value (and business opportinity) of the book. My conspiracy theory is that the publisher is aiming to market it as a text book where students can't counter being ripped off by a publisher endorced by a professor or university.

Rating: 5 stars
Summary: Excellent book on computer graphics and application to Java
Review: I am a beginner to Java and to computer graphics. Nevertheless, I found the math involved in the computer graphics to be well explained. This is definitely preferable to those books that make a passing glance of the math involved and simply provide classes that do the work for you.

Furthermore, I enjoyed the topics covered along with the useful examples.

Rating: 1 stars
Summary: Only buy this book if you have to...
Review: I don't know if the other reviewers read the same book as I did, I think I was tricked by the bookstore and given the wrong book as a cruel joke.

So, let me tell you the reasons why this book was given 1 star:

1) If you a native spaker of the English language, you won't understand this book. Chapter 5 starts out with, "We now turn to the exciting subject of 3D graphics." Who writes like that anymore? The English in this book is very difficult to understand. The author repeatedly states the same piece of information over and over again in different words. At times you begin to wonder if the author is just trying to fill the pages. It's very apparent that English is not the author's first, second, third, forth, or fifth language. After reading the first several pages, one might conclude that perhaps author had the proof reading and translation assistance of a poorly trained monkey.

2) The author has a bad habit of putting words in quotes expecting the reader to know what they mean. Example is on page 112 with 'superpixels'. Any person who has ever taken a technical communications class knows that one should never assume the audience to know topic specific words. If you look up 'superpixel(s)' in the index, it lists 112. Great.

The Pros:
While this book greatly frustrates me, it isn't all bad. The concepts that the author presents are coherent. His execution could use work.

Conspiracy Theory:
This book is not worth the price they charge for it. This is one of those cases where the publishing company and the universities got together and decided to create a textbook. Anytime this happens, they also agree to rip-off the students as much as possible.

One day someone will compile a list of books that aren't worth their weight in coconut shavings, because the publisher and universities were greedy, and this book will rank top 5 of that list.

If you're a student and you're going to fail the class if you don't buy this book - try to get it used.

If you're interested in learning about computer graphics, I cannot recommend this book to you. If you are thinking about buy this book, Jonathan Swift recommends you attempt to steal it first and get arrested. The time that you spend sitting in a cell will give you an opportunity to ponder about something meaningful. Or spend your energies being angry at something else other then this book.

Rating: 5 stars
Summary: An incredible introduction to graphics using Java
Review: I first got hold of this book for a day in the library. I was upset that it appeared somewhat out-of-date and did not cover the Java3D API.

I was very wrong. Although Pre-Java3D API, Computer Graphics in Java does an extraordinary job of explaining 3D concepts and would serve as THE BEST textual reference possible in a college level graphics programming class.

Clear examples with lots of code.

When you learn the principles of 3D graphics using this book, purchase Pure JFC Swing ($15.99 SAMS, also lots of examples and clear code) and download the Java3D tutorial in PDF format from SUN's website (FREE). You will be ready to tackle Java3D with renewed vigor.

Rating: 1 stars
Summary: i am involved with computer graphic project.
Review: I think this book is good for create computer graphics,modify image and other entertainment or educational things.

Rating: 5 stars
Summary: Great reference on Computer Graphics
Review: I very much enjoyed this book because the author did not make any assumptions about the reader's knowledge. He explained many details that every other graphic's book skips over and moved from chapter to chapter in a logical order so that you could absorb complex topics. This is one of those great and rare books that having read, and studied makes other texts and graphics topics digestable.

Rating: 5 stars
Summary: In-depth knowledge in CG,clearly explained
Review: most comprehensive book in java graphics programming. clear approach to any level of CG programmer. one of my favorite CG books besides Vtk.....

Rating: 4 stars
Summary: Worth every Penny
Review: That book was really worth every Penny. I hope Leen Ammeraal (author) continues the tradition in writing such comprehensive textbooks that are generous with information as well as code. If you're taking an introductory course in Computer Graphics and you've already taken an introductory course in JAVA , then that is all you need to optimize your use of this book. Once again, worth every penny.

Rating: 4 stars
Summary: Worth every Penny
Review: That book was really worth every Penny. I hope Leen Ammeraal (author) continues the tradition in writing such comprehensive textbooks that are generous with information as well as code. If you're taking an introductory course in Computer Graphics and you've already taken an introductory course in JAVA , then that is all you need to optimize your use of this book. Once again, worth every penny.

Rating: 4 stars
Summary: General content well explained
Review: The general fundamental concepts of graphics programming in 2D and 3D are covered and well explained. It covers mapping modes, primitive shape drawing algorithms, projecting from 2D to a 3D plane, using matrices to transform objects, hidden face/surface and hidden line elimination, handling polygons. It uses Java to implement the concepts discussed. Fortunately the book doesn't overlook the maths content of graphics programming. A course in linear algebra would be beneficial prior to reading this book. A course in Java is not necessary because the book is written in such a way as to convey an understanding of the general concepts so that you can use any language to solve the problems. The book is also written concisely. Words aren't wasted by the author telling you his life story like some other programming books I've read. Importantly, the book contains excercises at the end of each chapter as well as solutions to them.

If you're interested in rip and paste Java coding then you can use this book. If you're interested in understanding computer graphics then you can, fortunately, also use this book.


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