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.hack Part 4: Quarantine Official Strategy Guide

.hack Part 4: Quarantine Official Strategy Guide

List Price: $14.99
Your Price: $10.49
Product Info Reviews

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Rating: 3 stars
Summary: Good, but a little incomplete.
Review: Being a big fan of the .hack games, and wanting to make sure I got everything, I bought the guide. While the walkthrough is superb, and information pretty decent, there are a few flaws that bring down the book.
There are quite a few typos and misspellings throughout the guide, and I found a few pages were information wasn't all correct. Also, this guide only covers aspects from this game, so if you need detailed information for Grunty Races, Bestiary, etc for other games, you'll probably end up getting the other guide.
Probably the biggest flaw is the E-mail combos. They are correct, but Elk and Mia's combos are missing. In addition to the combos for all of the extra characters that you earn after beating the game. There is also errors with the new Grunties, as they misplaced information on one of them.
Despite the fact that you'll have to go online to look up some information, the guide is still worth the buy. It is still useful and informative. And it certainly helped me when I played through the game.

Rating: 4 stars
Summary: Never Mess With An A:rd*a Fe/th&r
Review: This isn't the first time, and I doubt it will be the last, where I point out that an excellent strategy guide is wasted on the game. In this case it depends on whether you entered the series at Part 4, or if you have been playing all along and started right out with a very high or maxxed out level. For high ranking characters, .hack//QUARANTINE is something of a cakewalk and play will be pretty linear. In that case, the guide will help you find some of the secrets, but there is nothing difficult enough to merit the guide's blow by blow support.

If you are new to the game the reverse is true. Each time you play the main story line you are going to find yourself facing some pretty fierce opposition. In this case, the guide is a game-saver. There arfe maps, combatant suggestions, and very detailed discussions of each of the bosses. And some other valuable tidbits as well. In this case the guide is well worth the price.

This guide is in exactly the same format as the previous guides in this series. Well made and illustrated, it will stand up to the frantic pawing which is the usual approach when you are in the middle of battle and out of your depth. It won't make the struggle any easier, but you will at least understand why you are getting pummeled. There are a couple of errors, but nothing that will interfere your progress.

Rating: 4 stars
Summary: Never Mess With An A:rd*a Fe/th&r
Review: This isn't the first time, and I doubt it will be the last, where I point out that an excellent strategy guide is wasted on the game. In this case it depends on whether you entered the series at Part 4, or if you have been playing all along and started right out with a very high or maxxed out level. For high ranking characters, .hack//QUARANTINE is something of a cakewalk and play will be pretty linear. In that case, the guide will help you find some of the secrets, but there is nothing difficult enough to merit the guide's blow by blow support.

If you are new to the game the reverse is true. Each time you play the main story line you are going to find yourself facing some pretty fierce opposition. In this case, the guide is a game-saver. There arfe maps, combatant suggestions, and very detailed discussions of each of the bosses. And some other valuable tidbits as well. In this case the guide is well worth the price.

This guide is in exactly the same format as the previous guides in this series. Well made and illustrated, it will stand up to the frantic pawing which is the usual approach when you are in the middle of battle and out of your depth. It won't make the struggle any easier, but you will at least understand why you are getting pummeled. There are a couple of errors, but nothing that will interfere your progress.


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