Rating:  Summary: Lightweight and narrow Review: This book preaches about how to make a clone of an action game without really explaining the principles behind why a good game is good or the art of computer game design.I found that it often contradicted Game Design Theory & Practice by Richard Rouse which is a much better book as it explains the principles of design with support from many experts rather than just saying that all games should be done a certain way. Bates' book is quick and easy to read but not inspiring or thought provoking. Most of it was just common sense.
Rating:  Summary: A Vital Tool for the Modern Game Designer Review: Written by a seasoned industry veteran (Bob Bates, Legend Entertainment, creators of Unreal 2), this book is a definite must for any current game designer or someone seeking to enter the business. It covers every aspect of the game design process, including how to get your idea published and even ways to get into the business yourself. In fact, after reading this book, I've secured a potential job as a game developer, making a port of a PC game to the Xbox console. This will supply you with the knowledge needed to be successful in the game design industry, and I believe it is a book that every shelf needs. 5 stars go out to this essential book. It is absolutely up-to-date, and will provide you with the power to become a better game designer.
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