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Rating:  Summary: Don't waste your money. False advertising. Review: Please pocket your money. Don't shell it out on this book. This book is ALL about using the extrude feature in your 3D program. Extrude this, extrude that. It's tutorials are also VERY unclear and leave you hanging in the dark with unanswered questions. It uses awful, uninspiring art for sample work throughout the tutorials. You're better off learning on your own, experimenting with the controls and what not. What a "lie" . The title is very misleading. I am never buying anything from that publishing company ever again.
Rating:  Summary: Low Polygon bomb Review: The book shows you how to model various characters and stuff using the same techniques: over and over again!Essentially, the authors have the reader trace each 3d character's profile with splines and extrude. The model is then mirrored as an instance. The flat side is rescaled, [were not good]in and divided while in mesh mode. The new Geometry created with the divide tool is moved to round out the model. Finally the instanced half is made unique and welded to it's companion. Some body parts are made seperately and attached later, using the above techniques. That's most of the book! This isn't really modeling in my opinion, just a quickie rig... I was shocked at the bad quality of writing, the authors appeared to be trying to BS their way through and were doing a bad job of it. Paul Steeds "modeling a character in 3ds max" is a far better book. But both books leave out edge loop modeling which allows clean subdivison of surfaces: no distortion in smoothing. A 3D modeling student would learn much more reading Max tutorials (available free on the web) than buying this book. I would not recommend it!
Rating:  Summary: If your a beginner ...go ahead. Review: The book will show you enough to know how to make a model and UV map the thing and to be honest when your new and want to get into modding games or somthing thats all you care about however in a way I agree with the ones that were unhappy with this book in regards to the fact that you do the same thing over and over but when your new thats all you do anyways so if you want to get your feet wet and "have the EXTRA money" go ahead and buy the thing it will teach somthing you didn't know.MAYBE:) Everyone has to start somewhere!!!!
Rating:  Summary: If your a beginner ...go ahead. Review: The book will show you enough to know how to make a model and UV map the thing and to be honest when your new and want to get into modding games or somthing thats all you care about however in a way I agree with the ones that were unhappy with this book in regards to the fact that you do the same thing over and over but when your new thats all you do anyways so if you want to get your feet wet and "have the EXTRA money" go ahead and buy the thing it will teach somthing you didn't know.MAYBE:) Everyone has to start somewhere!!!!
Rating:  Summary: not good for learning low poly modeling Review: This book has to many vague descrpitions that will leave the reader referencing every other reading material they own in order to figure out what the authors are talking about. The picture which the authors tell you to reference in the book are small images in black and white, which are impossilbe to make out, I bought this book used and I wanted to return it. These aurthors tell the readers to reference models which are clearly not the original model they started working with as an easy way for the authors to move on, while the reader is left scratch their heads because what they have doesn't match with the authors, Any one learning modeling aviod this book, it will only fustrate you, save your money for something else.
Rating:  Summary: Low Polygon Modeling for Dummies Review: This book is easy to read and understand. I had no knowledge of how to model 3D characters until I read this book. The authors are clearly very talented professionals. I found that the CD contained models that I could learn from and incorporate into my projects. This could easily be a standard training book in graphic design and programming schools. I look forward to their next book and would purchase it without hesitation.
Rating:  Summary: A Good Place to Start Review: This book seems to be targeted at beginning to intermediate game artists. The only assumption it makes is that you know how to use your modeler of choice. The book is written to be software independent, although the only samples provided on the CD are for 3D Studio Max. The book takes you through the creation of a wide range of models, including a barbarian, a female marine, a couple of cartoonish characters, a horse, several vehicles, and a weapon. For each model, you are shown the step-by-step details at every phase of creation, including creating the concept art, turning the concept art into a base model, sculpting the model to it's final form, creating a UV map, and then texturing. Lots of screenshots are included (they take up about half of the book) making it easy to follow along. Although the book is definitely useful to someone just starting out in modeling, it seems a little light on content. The fact that so many different models are used - some of which are similar to each other - means that a lot of the information is repeated. I would have preferred fewer models with unique attributes, and more space spent on different methods or tips and tricks. Overall, though, I was happy with the book. If you're just getting started in game modeling, and want to see a lot of detailed examples of model creation, this book is definitely worth a look.
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