Home :: Books :: Computers & Internet  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet

Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy
Sports
Teens
Travel
Women's Fiction
OpenGL ES Game Development

OpenGL ES Game Development

List Price: $34.99
Your Price: $23.09
Product Info Reviews

<< 1 >>

Rating: 4 stars
Summary: Not a bad book for cell phone game developers
Review: I have finally finished reading this book. I found most of the information in this book very helpful. I've been developing 2D Java games on cell phones for a while. I found a lot of great infomation on OpenGL ES and EGL. There is enough here to really get started and some great insight on how to do fixed-point math. I found the sample code lacking at little and there isn't an actual 3D game from cover to cover, but the chapter on writing an OpenGL ES game was pretty good insight from a real 3D professional game developer. The audio chapter could be left out and the book still would have been good. If your looking at learning OpenGL ES gaming for cell phones you should at least consider this book as a good starter.

Rating: 1 stars
Summary: Hastily put together piece of junk
Review: I was pleasantly surprised to see a book on OpenGL ES already in commerce after such a short time from the birth of the specification and first implementation. Indeed this book, as said in its preface, came out in "cell-phone time", (that is, very quick) but unfortunately also in "cell-phone-quality" (that is, very poor). It is an incoherent puzzle containing disparate info about EGL, some basic considerations about OpenGL ES functionality, audio for mobile devices, fixed point math and advertising for a few commercial game engines. If you think that looking hard enough you will find at least some info on how to choose and configure your development environment, to see working code for some basic functionality and maybe a little game.. well you are sadly mistaken. Another "book" hastily put together to make a few extra bucks at the expense of the unsuspecting reader. Buy only if love rough toilet paper.

Rating: 5 stars
Summary: A great book for OpenGL ES!
Review: I've been reading up on OpenGL ES and just finished my first commerical game project that will be using OpenGL ES for a phone that will be out soon. I really enjoyed this book and it was a great help for our team to get the right info and tools. Lacking a full game, but not needed to get all the info you need - and every game developer already knows how to write a game mate :-)


<< 1 >>

© 2004, ReviewFocus or its affiliates