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Rating:  Summary: jar, jar, jar... Review: book is fine but,unable to see the content
Rating:  Summary: excellent book on java 2d api Review: i don't understand what the previous reviewer is ranting about giving this book a 1 star. disorganized? nothing could be further from the truth. chapter 1 is an introduction to the api, chapter 2 is an overview of the rendering pipeline, chapters 3,4,5 describe the api in detail, and the remaining chapters dealing with customized extensions to the api that any advanced programmer can do, showcasing the versatility of the api. there's code examples and walkthroughs on how to do complicated effects such as lighting, shadows, circular text, etc. text is interspersed with code and images of the code output so you know what the author is talking about. this book is for anyone who wants to do more than just draw circles and rectangles on the screen. if you want to write sophisticated 2d graphics code that looks like flash, pick this book up, it will give you valuable hints and examples.
Rating:  Summary: Excellent book for overview and serious OO developer Review: I have read both Java 2D grpahics books from front to back. I am working intensively with Java2D recently. The "Java 2D API Graphics" by V. Hardy is the best. It covers all the basic rendering API for Java 2D. The most amazing part is the GLF (Graphics Layer Framework) that was clearly described in this book. You can also see the full source code of how to extend Java 2D. The GLF is very valuable and the code is well written. Considering the content, it goes way beyond just Java 2D.If you also are student of OO design patterns, you will find the framework is filled with design patterns, such as composite, factory, mementos, etc.. Although the book is more expensive, the book is beautifully done and the demo softwares are carefully crafted. You won't regret to buy and read it.
Rating:  Summary: Excellent book for overview and serious OO developer Review: I have read both Java 2D grpahics books from front to back. I am working intensively with Java2D recently. The "Java 2D API Graphics" by V. Hardy is the best. It covers all the basic rendering API for Java 2D. The most amazing part is the GLF (Graphics Layer Framework) that was clearly described in this book. You can also see the full source code of how to extend Java 2D. The GLF is very valuable and the code is well written. Considering the content, it goes way beyond just Java 2D. If you also are student of OO design patterns, you will find the framework is filled with design patterns, such as composite, factory, mementos, etc.. Although the book is more expensive, the book is beautifully done and the demo softwares are carefully crafted. You won't regret to buy and read it.
Rating:  Summary: imp for who connecting to com Review: I read this book in my friends library. One time i was free , i took the book and mostly i read sub heading. After reading subheadings i decided to buy. I wonder i purchased the book near my NIIT Ltd. Institute. In this book lot of information about Graphics and color full and Photo Shop in Java. It is very use full who connected with computer
Rating:  Summary: If you don't have it, get it now. Review: Not only is this book well-written, accurate and comprehensive, it also features an incredible example of how extensible the Java2D API is: the Graphics Layers Framework. This Photoshop-like image effects and compositing library alone is worth buying this book for. And last but not least, this book is printed in full, glorious colour to really show off before and after screenshots of the example programs. If only more books were made to this standard...
Rating:  Summary: Best book so far Review: There are two books that I feel empowered just to have them around. JavaScript Bible, and the Java 2D API Graphics. So fantastic. Shows you how and whys of the underlying graphics, colour models, the graphics... and damn... the graphics you can make with the GLF. If you want to cut and past code donkey style... "templates" I think someone wrote... don't get this book, as you're missing the point. Printed in full colour, it shows the technology at its best. All great book are written by evangelists, and Mr hardy is one of them. I have a graphic design background before becomming a programmer, and it completed a hole in my knowledge of graphics programming, about convolutions etc. Empower the graphical ability of your applications by reading this book. I was shopping for a 2D api book for months upon months before finding this. Really, this book can take your programming graphics ability to new levels, and is just too cool for words.
Rating:  Summary: You want advanced Photoshop-like graphics but using Java ? Review: This book is a great source for whoever wants to use advanced graphics with Java, even if you are not an expert in Java (or in graphics for that matter, even it helps to know a little about the basics of graphics). This book is clear , well written and fully illustrated (full color!), with a gradual approach that will introduce all the necessary concepts of graphics (simple to advanced - check the couple of pretty tough chapters in Part III). Good for basic Web sites "funky" illustrations (navigation bar with advanced shadowing effects upon selection for instance) to full PhotoShop-like application written in Java ! Very good value, I believe and a reference guide for Java 2D Graphics (for additional API info, see the Java 2D Graphics book by Jonathan B. Knudsen). Great Job !
Rating:  Summary: Disorganized, Imprecise, and Incomplete Review: Unfortunately this was a big disappointment. If you are at all used to the succinctness and clarity of O'Reilly books, this is not for you. It seems at times that he is writing on-the-fly and just jotting down what he knows about Java graphics. The sequencing alone is enough of a reason not to buy it; in the examples there are routinely concepts and API elements used in key positions that haven't even been mentioned yet. I wouldn't say this is even appropriate for advanced graphics programmers (although you would have to be advanced to understand it) as it is just the manifestation of a lack of clear and organized thinking. I have read dozens of computer books and I would honestly recommend that you do yourself a favor and choose another one.
Rating:  Summary: Making the Java 2D API work. Review: With one caveat, this book provides a thorough introduction to combining the features available in the Java 2D API. Following an introduction to many of the nuances the API itself (chapters 1-5), Mr. Hardy shows one way, but not the only way, to use the API in developing classes designed to solve real-world problems. I found this second section alone worth the price of the book. The book presupposes a firm grounding in Java and Object Oriented design; remembering, of course, that Mr. Hardy's point is not OO-design, but the underlying graphics capability of Java. Working through the code will repay you handsomely. The third section takes you through some tool-building for creating, maintaining, storing, and retrieving images. Ignore Mr. Hardy's claims of computational intensiveness at your peril. My only caveat is the paucity of information about printing, and developing sophisitcated printing classes. While it is true that printing entails knowing something about java.awt.print, nonetheless, learning how to build classes that provide for effective printing rather than just effective video display would have made this book near perfect. But I cavil! Buy this book if you want to learn to use the API.
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