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Rating:  Summary: Needs updating Review: This book is now old - originally published in 96. Java has changed significantly since then. The major impact to the usefulness of this book is the Java3D API.Positives: The book does a good job of starting with simpler games and then adding additional features such as networking later. It also mixes in useful material on theory such as BSPs, ray casting, and texture mapping. On the whole, I would not recommend buying this book now.
Rating:  Summary: Good, but buggy starting point for writting Java game Review: This book was a good starting point for developing Java games, but the code is very sloppy and unprofessional. It is obvious that they didn't test it at all (don't believe the nonsense that they've fixed things since the first printing, I bought it in 12/98). If you don't mind spending hours and hours (and hours) fixing their bugs, I would recommend the book.
Rating:  Summary: Brief Conclusion Review: This is a good book for the beginner who want to understand how the game programming looks like. I got a lot of detailed information about producing game via this book. This is not only a book for Java learner but for game programming.
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