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Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java

Cutting-Edge Java Game Programming: Everything You Need to Create Interactive Internet Games with Java

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Product Info Reviews

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Rating: 2 stars
Summary: Needs updating
Review: This book is now old - originally published in 96. Java has
changed significantly since then. The major impact to the
usefulness of this book is the Java3D API.

Positives: The book does a good job of starting with simpler
games and then adding additional features such as networking
later. It also mixes in useful material on theory such
as BSPs, ray casting, and texture mapping.

On the whole, I would not recommend buying this book now.

Rating: 2 stars
Summary: Good, but buggy starting point for writting Java game
Review: This book was a good starting point for developing Java games, but the code is very sloppy and unprofessional. It is obvious that they didn't test it at all (don't believe the nonsense that they've fixed things since the first printing, I bought it in 12/98). If you don't mind spending hours and hours (and hours) fixing their bugs, I would recommend the book.

Rating: 4 stars
Summary: Brief Conclusion
Review: This is a good book for the beginner who want to understand how the game programming looks like. I got a lot of detailed information about producing game via this book. This is not only a book for Java learner but for game programming.


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