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Designing 3d Graphics: How to Create Real-Time 3d Models for Games and Virtual Reality

Designing 3d Graphics: How to Create Real-Time 3d Models for Games and Virtual Reality

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Product Info Reviews

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Rating: 1 stars
Summary: I Hate this book
Review: I hate this book, it stinks. Josh White stinks

Rating: 1 stars
Summary: I Hate this book
Review: There is relatively little literature out there on low-polygon modeling techniques. This is the only book I know of devoted to the subject. It is clear, well-written, with good exercises. The thing is, it needs a good overhaul, as the program it deals with is 3D Studio, pre-Max. But many of the techniques are still applicable.

Rating: 4 stars
Summary: Good techniques, a little outdated
Review: There is relatively little literature out there on low-polygon modeling techniques. This is the only book I know of devoted to the subject. It is clear, well-written, with good exercises. The thing is, it needs a good overhaul, as the program it deals with is 3D Studio, pre-Max. But many of the techniques are still applicable.

Rating: 3 stars
Summary: Artistic fever
Review: Well this one is for "artists". At least that's what the writer says. I got bored of phrases like "We artists this...", and "We artists that...". Being a computer scientist interested in computer graphics I wonder where these guys would be without computers. The book includes indeed some good tips that can be applied with any graphics package or language but the content in general is very 3DS oriented. The reference on VRML is vague and generic. If you are looking for a scientific computer graphics reference look elsewhere.If you consider yourself a "serious artist..." then this may be for you.


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