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Computer Graphics: Mathematical First Steps |
List Price: $78.00
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Reviews |
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Rating:  Summary: Great place to start Review: A rare find these days, a book that just covers the essentials and doesn't bother padding it with useless code snippets and CD offerings. I really appreciated the brevity of style and found that my interest was maintained thoughout the text. There are clear, concise graphical representations that compliment the text very well but if the reader is looking for code examples, I suggest that they look elsewhere.
Rating:  Summary: Concise overview of 3d graphics Review: A rare find these days, a book that just covers the essentials and doesn't bother padding it with useless code snippets and CD offerings. I really appreciated the brevity of style and found that my interest was maintained thoughout the text. There are clear, concise graphical representations that compliment the text very well but if the reader is looking for code examples, I suggest that they look elsewhere.
Rating:  Summary: A Must Have If You Are Learning Graphics Programming Review: If you are like I was, your math is rusty enough that diving into Foley et al is like reading Greek. This is the best book I've found to teach the mathematical underpinnings of computer graphics. The book starts with basic trig and goes on to linear algebra and some calculus. After this book, you'll be ready to tackle most computer graphics texts. This book is hard to find but well worth it. An acceptable alternative is Mathematics for Computer Graphics Applications.
Rating:  Summary: A Must Have If You Are Learning Graphics Programming Review: If you are like I was, your math is rusty enough that diving into Foley et al is like reading Greek. This is the best book I've found to teach the mathematical underpinnings of computer graphics. The book starts with basic trig and goes on to linear algebra and some calculus. After this book, you'll be ready to tackle most computer graphics texts. This book is hard to find but well worth it. An acceptable alternative is Mathematics for Computer Graphics Applications.
Rating:  Summary: Great place to start Review: This is a very good place to start if you are just getting into computer graphics and you need a gentle introduction. I discovered it while reading the book 'Advanced Renderman...' in the section under mathematical preliminaries. The authors recommend it as a good introduction, and I would have to second that. The only gripe I have is that there are several annoying typos (which seems to happen all too often these days).
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