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How to Master the Video Games

How to Master the Video Games

List Price: $2.95
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Product Info Reviews

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Rating: 5 stars
Summary: Fun bargain book from the early 1980s.
Review: This cheap little paperback, printed on bulk-rate paper, isn't a gem of strategy, but it is a nice period piece for looking at the early days of "the video games." In today's marketplace of photorealistic 3D graphics, 5.1 surround sound, and internet-enabled play, it's fun to go back and see what people really valued back then: gameplay. Sure, we talk about "gameplay over graphics" nowadays, but it really meant something back then.

Rating: 5 stars
Summary: Fun bargain book from the early 1980s.
Review: This cheap little paperback, printed on bulk-rate paper, isn't a gem of strategy, but it is a nice period piece for looking at the early days of "the video games." In today's marketplace of photorealistic 3D graphics, 5.1 surround sound, and internet-enabled play, it's fun to go back and see what people really valued back then: gameplay. Sure, we talk about "gameplay over graphics" nowadays, but it really meant something back then.

Rating: 5 stars
Summary: Machines That Go "Ping"
Review: This tome, with its sure-fire strategies for prevailing in the quasi-mortal combat rituals that were known as Pacman, Defender, Asteroids, Space Invaders, Phoenix, Galaga, Tank and Centipede, is an historical treasure. Of course the games themselves would probably fit in the memory of a latter day cellular phone. Not to worry: they are exemplars of game design which later videos, whatever their graphic sophistication, rarely matched. Using this book I stayed in the same PacMan game for the best part of an entire summer's day (in 1982).

Rating: 5 stars
Summary: Machines That Go "Ping"
Review: This tome, with its sure-fire strategies for prevailing in the quasi-mortal combat rituals that were known as Pacman, Defender, Asteroids, Space Invaders, Phoenix, Galaga, Tank and Centipede, is an historical treasure. Of course the games themselves would probably fit in the memory of a latter day cellular phone. Not to worry: they are exemplars of game design which later videos, whatever their graphic sophistication, rarely matched. Using this book I stayed in the same PacMan game for the best part of an entire summer's day (in 1982).


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