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The Complete Druid's Handbook (Advanced Dungeons & Dragons, 2nd Edition, Player's Handbook Rules supplemenT)

The Complete Druid's Handbook (Advanced Dungeons & Dragons, 2nd Edition, Player's Handbook Rules supplemenT)

List Price: $20.00
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Product Info Reviews

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Rating: 5 stars
Summary: Sweeeeeeeeeeeeeeeeeeeeeet!
Review: Book rocks...so many helpful hints, tips, tricks, and suggestions. Makes it so much more fun to play a druid, makes you forget about his armor/weapon limitations.

Rating: 5 stars
Summary: A Worthwhile Purchase
Review: Even if you've moved on to 3rd Edition D&D, this is an excellent purchase for those needing more info/ideas about druids. The book has several useful sections.

One is on branch portraits, so you can play a mountain, desert, arctic, underground, swamp, or jungle druid instead of a forest one. Then there is a section on 'kits,' specializations for druid characters.

A chapter on druidic society, organization, and philosophy can be useful in defining druid characters. What is especially nice is a collection of new spells and magic items which are appropriate for druid use. What is especially nice and an interesting twist is a section on herbal magic, if your character is interested in harvesting herbs and brewing potions.

The handbook also provides information about sacred groves and gives some plot outlines for druid-centered campaigns. This book increases the possibilities of playing druid characters tenfold.

If you play a druid character and would like some great supplementary information, try to get your hands on one of these.

Rating: 5 stars
Summary: A Worthwhile Purchase
Review: Even if you've moved on to 3rd Edition D&D, this is an excellent purchase for those needing more info/ideas about druids. The book has several useful sections.

One is on branch portraits, so you can play a mountain, desert, arctic, underground, swamp, or jungle druid instead of a forest one. Then there is a section on 'kits,' specializations for druid characters.

A chapter on druidic society, organization, and philosophy can be useful in defining druid characters. What is especially nice is a collection of new spells and magic items which are appropriate for druid use. What is especially nice and an interesting twist is a section on herbal magic, if your character is interested in harvesting herbs and brewing potions.

The handbook also provides information about sacred groves and gives some plot outlines for druid-centered campaigns. This book increases the possibilities of playing druid characters tenfold.

If you play a druid character and would like some great supplementary information, try to get your hands on one of these.

Rating: 4 stars
Summary: Nature Clerics
Review: If you are thinking of playing a Cleric of Nature, Druid, than you deffinately need this book. The Druid has different rules and regulations from your average Cleric. This book gives you all you need to know to role-play this class, I truely recommend this book to any how are or thinking about play a Priest his/hers own set of rules. So save up you money and buy this book as soon as possible. Thank you...

Rating: 5 stars
Summary: A Worthwhile Purchase
Review: This Book contains good information on playing druids, the single hardest class to roleplay(including paladins). It also has info on druid organization that the "Players Handbook" didn't have space for.

so why only 1 star? because it's so impossible to play a charactor with a true neutral alignment right if your fellow players aren't true neutral as well. Sooner or later your druids' allies will(inadvertantly)force you to change alignment, ending your charactors' career.

If you're a DM who wants to run an all-druid campain, get this book. otherwise, forget its existance.

Rating: 1 stars
Summary: Good for druid campains.... but only druid campains
Review: This Book contains good information on playing druids, the single hardest class to roleplay(including paladins). It also has info on druid organization that the "Players Handbook" didn't have space for.

so why only 1 star? because it's so impossible to play a charactor with a true neutral alignment right if your fellow players aren't true neutral as well. Sooner or later your druids' allies will(inadvertantly)force you to change alignment, ending your charactors' career.

If you're a DM who wants to run an all-druid campain, get this book. otherwise, forget its existance.

Rating: 1 stars
Summary: Good for druid campains.... but only druid campains
Review: This Book contains good information on playing druids, the single hardest class to roleplay(including paladins). It also has info on druid organization that the "Players Handbook" didn't have space for.

so why only 1 star? because it's so impossible to play a charactor with a true neutral alignment right if your fellow players aren't true neutral as well. Sooner or later your druids' allies will(inadvertantly)force you to change alignment, ending your charactors' career.

If you're a DM who wants to run an all-druid campain, get this book. otherwise, forget its existance.

Rating: 5 stars
Summary: Absolutely get this book
Review: This book is a MUST for your D&D collection. This book allows you to play druids that are specialized for swamps, jungles, deserts, polar, and forest climes; no single catch-all druid abilities. The kits are also wonderful and will be excellent sources for new 3e prestige classes. Want ideas for your druids in your campaign? This book gives it to you in spades. DEFINITELY go find this book.

Rating: 5 stars
Summary: Absolutely get this book
Review: This book is a MUST for your D&D collection. This book allows you to play druids that are specialized for swamps, jungles, deserts, polar, and forest climes; no single catch-all druid abilities. The kits are also wonderful and will be excellent sources for new 3e prestige classes. Want ideas for your druids in your campaign? This book gives it to you in spades. DEFINITELY go find this book.

Rating: 3 stars
Summary: Druids
Review: This is a very good book but beware - it has rules to make druids very powerful. Powerful enough to unbalance a campaign.


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