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The Great Modron March (AD&D/Planescape) |
List Price: $24.95
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Reviews |
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Rating:  Summary: Get to know the modrons, and meet an invincible (?) enemy. Review: A good set of adventures centered around an unusually timed Great Modron March. Learn some new info about Modrons, and meet some interesting NPC's along the way. The whole set of adventures is introduced by a nigh-invincible basher that you might want to meet. Play through this one before going on to "Dead Gods."
Rating:  Summary: Awesome product Review: If you want to spend a great time, then you'll love this march. In this book you'll know a lot about modrons and can visit many of the planes. The plots are quite good and fun. A MUST HAVE!!!!!
Rating:  Summary: Excellent set of linked Planescape adventures Review: The Great Modron March is a well written set of adventures. The Modrons from Mechanus have started their march around the Outer Planes early, and this is used as the backdrop for several separate and distinct adventures. A few of the adventures are typical "defeat the evil guys" scenarios from other anthologies, but the Modron March allows for a new twist to them and also serves as the basis for some truly original ideas. The adventures are meant to be played in order, so they start with low-level adventures and build up to harder ones. Also, since it is an anthology, the DM can feel free to leave run other adventures between the scenarios without disrupting the plot. This is a must-have for any Planescape campaign, and can be used as the lead-in for another module, "Dead Gods."
Rating:  Summary: Excellent set of linked Planescape adventures Review: The Great Modron March is a well written set of adventures. The Modrons from Mechanus have started their march around the Outer Planes early, and this is used as the backdrop for several separate and distinct adventures. A few of the adventures are typical "defeat the evil guys" scenarios from other anthologies, but the Modron March allows for a new twist to them and also serves as the basis for some truly original ideas. The adventures are meant to be played in order, so they start with low-level adventures and build up to harder ones. Also, since it is an anthology, the DM can feel free to leave run other adventures between the scenarios without disrupting the plot. This is a must-have for any Planescape campaign, and can be used as the lead-in for another module, "Dead Gods."
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