<< 1 >>
Rating:  Summary: New Magical Locations Review: Target: Awakened Lands finally gives us some brand new locations in the Shadowrun universe. It gives us details on world regions that are extremely magically active (and often dangerous as a result). This should prove to be a fun and useful book for those that prefer a more magically oriented Shadowrun.The book deals primarily with Australia and gives good details on the nation/continent of Australia and the magically wild Outback. There are rules for mana storms and the magic of the native peoples of Australia just to name a few. Madagascar and a couple of other magically active places are also gone over briefly. I found this to be a fun book to read just for pleasure but it also seems useful for creating new adventures, especially if you've always wanted to have runs in Australia. I also felt some re-birth of the wonder I had when I first read about the Native Americans in the Shadowrun backstory of the old 2nd edition rulebook. You won't need this book for regular adventures unless you'd like to go to Australia or some other magically active places. For the record, Tir Na Nog (Ireland) is not included in this book. I think that's coming out later in Shadows of Europe. It's one of the earlier FanPro/WizKids releases so it should be middling-easy to find. Try and pick up a cheaper used copy in good condition if you can find one.
Rating:  Summary: New Magical Locations Review: Target: Awakened Lands finally gives us some brand new locations in the Shadowrun universe. It gives us details on world regions that are extremely magically active (and often dangerous as a result). This should prove to be a fun and useful book for those that prefer a more magically oriented Shadowrun. The book deals primarily with Australia and gives good details on the nation/continent of Australia and the magically wild Outback. There are rules for mana storms and the magic of the native peoples of Australia just to name a few. Madagascar and a couple of other magically active places are also gone over briefly. I found this to be a fun book to read just for pleasure but it also seems useful for creating new adventures, especially if you've always wanted to have runs in Australia. I also felt some re-birth of the wonder I had when I first read about the Native Americans in the Shadowrun backstory of the old 2nd edition rulebook. You won't need this book for regular adventures unless you'd like to go to Australia or some other magically active places. For the record, Tir Na Nog (Ireland) is not included in this book. I think that's coming out later in Shadows of Europe. It's one of the earlier FanPro/WizKids releases so it should be middling-easy to find. Try and pick up a cheaper used copy in good condition if you can find one.
<< 1 >>
|