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Rating:  Summary: Yep, this is a true classic Review: It doesn't get any better than this. This is a compilation of G1-2-3 D1-2-3 and Q1. You start off Against The Giants, work your way through the Vault of the Drow and finally faceoff with Lolth, the Queen of the Demonweb Pits. I will always have fond memories of this campaign. It's a tough one, but if you can make it through it, you'll be a true AD&D veteran.
Rating:  Summary: Queen of the Spiders Review: Just a quick word on the last part of this adventure. I have the modules when they were all split up.The last one with Lolth is really hard. If you're group is hack and slash and can't handle that, they'll be wiped out. If they're impatient and prone to making mistates, same thing. I ran this module twice in my younger days . . . I'm 32 now and our group is much more thinking and cautious b/c I don't hold punches . . . but, when I ran during that time the two different groups thought they were invincible. First group: lost half their party in the first room . . . and the rest on the first level (there were several levels and special worlds to this module in 1st edition); and Second group: stupidly went in to a room they knew they couldn't handle fight wise but did it anyway. So, recommend for the right group of PCs and DM.
Rating:  Summary: Queen of the Spiders Review: Just a quick word on the last part of this adventure. I have the modules when they were all split up. The last one with Lolth is really hard. If you're group is hack and slash and can't handle that, they'll be wiped out. If they're impatient and prone to making mistates, same thing. I ran this module twice in my younger days . . . I'm 32 now and our group is much more thinking and cautious b/c I don't hold punches . . . but, when I ran during that time the two different groups thought they were invincible. First group: lost half their party in the first room . . . and the rest on the first level (there were several levels and special worlds to this module in 1st edition); and Second group: stupidly went in to a room they knew they couldn't handle fight wise but did it anyway. So, recommend for the right group of PCs and DM.
Rating:  Summary: Seven undying classics weaved into one titanic book Review: The Queen of the Spiders is a compilation of the classic series of seven modules published by TSR during the halcyon days of 1st edition of Dungeons and Dragons when you really get your money's worth when it comes to modules and other supplements...with kickass adventures ideas and great arts by Jeff Dee, Erol Otus, David Sutherland and Jim Roslof. It starts off with the G series, collectively called Against the Giants, where the players fought against marauding gaints. Then the D series, where the players discovered that the Drow are really still in existant and in pursue of them, descended into the depths of the earth, passing through the shrine of the kuo-toa and finally, into the vault of the drow. And then, to the ultimate module that started the idea that players can kill gods, Queen of the Demonweb pits, where the players go up against the Spider Queen herself. Queen of the Spiders compiled all these seven together, with some extra material written to make it a more coherent whole. In the original series, I never thought why the players would go after Lolth when Eclavdra, the one who started all this trouble, worship the Elder Elemenntal God. In fact, Queen of the Spider is supposed to be the climax of a series of supermodules that started with The Temple of the Elmental Evil, followed by the Scourge of the Slave Lords (which collects the 4 A series modules). As for the section for the D-series, there are suggestions made to develope some of the other encounter areas noted in the underdark map. I have ran this adventure twice and the hardest of all is when the players go after Lolth herself.....and despite having only 66 hit points, she is one mean arachnid, and BOTH times the party dwindle from a dozen to two or three.....and in both cases, Lolth managed to escape. Even if you did kill her, a new section in Queen of the Spiders called : Fate of the Demon Queen, assure that Lolth will come back in one form or another. As good as this collection is, one gripe I have is the map of the demonweb. The place consist of three levels interwoven with each other. In the original module, the levels are in diffenent color to differentitate one from another, in Queen of the Spiders, however, it is in black and white and the level so differentiated from each other not by color but by lines. It gets confusing at times. Ultimately, this module has the capacity to kill off as many player characters as the infamous module "Tomb of Horrors"...except in this case, you DO get saving throws.
Rating:  Summary: Yep, this is a true classic Review: This is the type of adventure that made early role-playing so much fun. A true blast from the past, it's well worth looking for.
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