Rating:  Summary: What's a Fighter to do? Review: As I have oft stated in my gaming reviews, I'm a fighter... I like to hit things with pointy-things and am prone to take Feats like Improved Initiative, Weapon Focus, Weapon Specialization and Improved Critical... I have also often stated my dislike of the (in my opinion) derivative and generally boring Forgotten Realms campaign setting...Man... do I want to play a mage. It takes great skill as a writer to get THOSE words out of my mouth, and these authors, particularly Angel Leigh McCoy, have the skill. This book has it all, new feats, new spells and an AMAZINGLY in-depth examination of the history and inner workings of magic in the realms... If you are a Game Master (no matter whether your campaign is home grown or FR) this is a MUST for your d20 collection; If you are a caster in a FR campaign... run right out and buy it today. This book would have a flawless "5" rating were it not for the (once again) high price tag.
Rating:  Summary: Good Addition to Many Campaigns, not just FR Review: I admit that I was worried when I purchased this book. Supplements such as Tome of Blood and Sword and Fist had made me leary of the paperback supplements that were being released for Dungeons and Dragons. After reading through the reviews here, I decided to purchase a copy. The information presented was increadible. This had many of those things I thought to be lacking from the FR Campaign Setting Sourcebook: spell charts including the new spells (as a bonus it also includes spell charts for the prestige classes in the DMG, such as the assassin), actual descriptions of mythals and how the ones in certain areas behaved, and a great deal of additional information (such as Mage Duels, Magical Roads, and a Mage Fair) that I can apply to virtually any campaign. The book itself, despite being a softcover, is absolutely gorgeous and has been done in the same style as the FR Camapign Setting Sourcebook. If it were hardcover, it would be perfect and well worth the price tag. As it now stands, it is a wonderful supplement to games both inside and outside the realms.
Rating:  Summary: Good Addition to Many Campaigns, not just FR Review: I admit that I was worried when I purchased this book. Supplements such as Tome of Blood and Sword and Fist had made me leary of the paperback supplements that were being released for Dungeons and Dragons. After reading through the reviews here, I decided to purchase a copy. The information presented was increadible. This had many of those things I thought to be lacking from the FR Campaign Setting Sourcebook: spell charts including the new spells (as a bonus it also includes spell charts for the prestige classes in the DMG, such as the assassin), actual descriptions of mythals and how the ones in certain areas behaved, and a great deal of additional information (such as Mage Duels, Magical Roads, and a Mage Fair) that I can apply to virtually any campaign. The book itself, despite being a softcover, is absolutely gorgeous and has been done in the same style as the FR Camapign Setting Sourcebook. If it were hardcover, it would be perfect and well worth the price tag. As it now stands, it is a wonderful supplement to games both inside and outside the realms.
Rating:  Summary: Excellent and Creative Magic Items Review: I know, what a descriptive title. But its true. The reason I gave this book five stars is because it has the interior design and layout that i loved about the Forgotten Realms Campaign Setting, good, useful images and also my love for magic items. I don't know about any of you out there, but I love reading about different magical items from weapons and armors to amulets and rings. And I like these magic items a lot more then the general ones in the DMG because they are more unique and just because the pages in the Magic of Faerun book are of good texture that you'll enjoy touching...
Rating:  Summary: Darn Good! Meaty and Filling! Review: MoF is excellent. I've played D&D through its various incarnations since 1977, and the Forgotten Realms since the early 80's. The price tag was a bit high, so I took a peek at a friend's copy first. What I saw convinced me to buy it. The spells and cleric domains add a lot of dimension and color to D&D3e. I was expecially interested in the new prestige classes. A couple of them seem better suited to NPCs, such as the Master Alchemist and the Mage-Killer, but the write-ups are balanced and well thought out. The magic items chapter is quite good, too. There is a lot of flavor added to the list, and not simply more powerful items, or more ways to cheat the rules. Too many past supplements from the previous versions of AD&D have introduced items and spells far too powerful for most campaigns. This supplement is very well balanced. The feats are good, too, Spell Thematics especially (but get the errata download from WoC!). My only disappointment was there weren't very many monsters, but that wasn't the thrust of this supplement, so my disappointment is very minor. Overall, this book is worth the price, and very handy for both players and DM's who want a better understanding of the magic of Forgotten Realms.
Rating:  Summary: Darn Good! Meaty and Filling! Review: MoF is excellent. I've played D&D through its various incarnations since 1977, and the Forgotten Realms since the early 80's. The price tag was a bit high, so I took a peek at a friend's copy first. What I saw convinced me to buy it. The spells and cleric domains add a lot of dimension and color to D&D3e. I was expecially interested in the new prestige classes. A couple of them seem better suited to NPCs, such as the Master Alchemist and the Mage-Killer, but the write-ups are balanced and well thought out. The magic items chapter is quite good, too. There is a lot of flavor added to the list, and not simply more powerful items, or more ways to cheat the rules. Too many past supplements from the previous versions of AD&D have introduced items and spells far too powerful for most campaigns. This supplement is very well balanced. The feats are good, too, Spell Thematics especially (but get the errata download from WoC!). My only disappointment was there weren't very many monsters, but that wasn't the thrust of this supplement, so my disappointment is very minor. Overall, this book is worth the price, and very handy for both players and DM's who want a better understanding of the magic of Forgotten Realms.
Rating:  Summary: Curse the FR design team! Review: My only complaint about this book is this: that I didn't publish it first! Anyone who loves the Forgotten Realms and plays 3rd Edition D&D should revel in what this book has to offer. I recommend it highly. Okay, I have more than one complaint. The second complaint I have is that some of the artwork is below the quality seen in that of the new FR Campaign and Monsters of Faerun books. But, compared to the amount of great game material within, the art is not a problem.
Rating:  Summary: Nice Supplement Review: Ok, after Tome and Blood, WoTC has come out with a great Realms book to follow up the FR hardback. This is a big one, 192 pages, and chock full of spells, magic, rules and prestige classes that should keep anyone busy for a long, long time. Lots of artwork (some very good, some not as good) and a nice layout, very attractive. This makes up somewhat for the terrible spell selection in Tome and Blood with some interesting ideas. Hope they can keep this up for future products.
Rating:  Summary: Very good source book, but lacking in some areas. Review: Overall i think this book did a pretty good job of introducing Faerunian magic and a brief background. There were interesting prestige classes, feats, skills, and other extras that i felt were a very good addition. The only real problem, and i think it's a big one, is the fact that after having initially bough the Faerun World book, and THEN the Magic of Faerun, there were many spells in the first book that were NOT in the Mag. of Faerun!! I felt like the writers should have placed all magic spells from the Faerun World book into the Magic of Faerun spell list. It only makes sense. Had i known this i might not have bought it. It pisses me off that much.
Rating:  Summary: Wow, what a great book! Review: Pound for pound, this is one of the best D&D accessories Wizards of the Coast has produced. I made the mistake of buying Tome and Blood just before this beauty came out. This book is superior to Tome and Blood in too many ways to count. First of all, just look at it. The book is filled with gorgeous color illustrations that immediately let you know that you're holding something special. Reading the book gives you an intensely epic feeling that has been so absent from some of Wizard's other publications. Forgotten Realms, an already rich campaign setting, really comes alive in this book. The books starts by giving a background to what magic really is. It describes the Weave, a magical force created by the gods from which magic comes to mortals, and the story behind some of the legendary gods and wizards behind it. Being an accessory, there are also tons of new spells, feats, and some brilliant and well developed prestige classes (much better than Tome and Blood's "Candlecaster"). Greater Mage Hand, a spell I invented a while ago because I felt it was needed, was also invented by the book's authors, along with some other really creative and useful spells. This is undoubtebly the best D&D accessory I own. The people in charge of the Forgotten Realms Campaign Setting are already making it something special. This book is expensive (and it's a paperback), but worth every penny.
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