Rating:  Summary: It Works Review: This book is a must have for every DM, its great for setting up organziations to attack and battle against if your playing a good campaign, and even better for setting up allies for your ...pc's. It also includes new prestige classes, myself and the group i play with tried playing the game as all ...prestige classes, and it just added a whole nother level. If your playing in faeurn, get this guide, as it is temendously usefull
Rating:  Summary: very important piece for forgotten realm setting Review: This book is excellent in giving the DM resources on the various evil aligned groups found throughout faerun. I think it is an eseential piece for any campaign that wants to be highly detailed and accurate with the forgotten realm campaign. Contained with in it are histories of each group, how they came to be, their main allies (if any at all), there enemies, information on the leaders of each group, the structure...some of them have description of the style of headquarters (in lieu of a better term) they have, etc. etc. I feel that most of the wizard of the coast games are quite often overpriced, but i also feel that in the long run, despite the price you will be glad you have it.
Rating:  Summary: very important piece for forgotten realm setting Review: This book is excellent in giving the DM resources on the various evil aligned groups found throughout faerun. I think it is an eseential piece for any campaign that wants to be highly detailed and accurate with the forgotten realm campaign. Contained with in it are histories of each group, how they came to be, their main allies (if any at all), there enemies, information on the leaders of each group, the structure...some of them have description of the style of headquarters (in lieu of a better term) they have, etc. etc. I feel that most of the wizard of the coast games are quite often overpriced, but i also feel that in the long run, despite the price you will be glad you have it.
Rating:  Summary: Lords of Darkness----> Given 5 stars! Review: This book is very welll written and a great book for people who are into fantasy books
Rating:  Summary: Lords of Darkness Review: This is by my opinion the best book Wizards of the coast have ever produced. To the new dungeon masters i recommend the 3 core tule books Forgotten realms campaign setting and Lords of Darkness with this book you will simply never run out of strange cults in Faerûn even the Drows are detailed down here.
Rating:  Summary: Excellent book. Review: This is one of the FR books you should own. It's excellent, has lots of great prestige classes, depicts major and minor evil organizations in Faêrun, and also describes each organization's most important sites (with site maps and their respective keys, and NPCs). This is really useful, you can insert these sites in any adventure, in any geographical site in the realms, and build an adventure around it. Also, great spells and magic items. You won't regret buying this book, it's simply great!
Rating:  Summary: Could be better, but could definitely be worse, too Review: This was a relatively good book, in terms of the FR accessories. Some of the art seemed half-assed (not bad, just rushed), but its the book's content that really shines through here. As a FR Dungeon Master, i had plans to incorporate some evil organizations from what i learned in the Book of Vile Darkness (BUY IT! It's the best D&D book to date), and this book helped a lot.Aside from giving me some solid info on the organizations and characters i had planned on using, it also gave me some ideas for the campaign and quests, among other things. My only big complaint? The PRICE. i didn't get it on Amazon, because i hate waiting for anything (i want everything yesterday, if possible), and it was 24 bucks. Jesus! For a 150-page paperback! Other than that, it's a great book, and a very useful one for FR.
Rating:  Summary: All our favorite bad guys! Review: Truth be told, you probably have enough information in the Forgotten Realms Campaign Setting to pass through or conduct simple quests with regard to most of the evil groups of Faerun. All of the organizations in this book are mentioned, with varying detail, in the campaign. They are also described in Forgotten Realms novels, so if you have read a great deal of those, you might not need this accessory. If you want to get into real detail with the powers of darkness and haven't read that much fiction, then this is the book to have. Even if you have done your homework, there's quite a lot of original material in here. As an example, if you'd like to actually visit the City of Shade, Lord of Darkness contains a wealth of information about how you would describe it. The campaign provides more simple demographics and locations than in-depth detail, so this is most welcome. There are also new encounters, weapons, and spells for the organizations, as well as some pre-made dungeons to explore. Specific points of interest in lands held by the enemy are also noted, as well as details on particular leaders of each order. In all, every major evil organization is covered, as well as a host of lesser ones. Lords of Darkness has enough info about how they operate and what they look like to give a DM totally unacquainted with the FR setting the capability to correctly portray enemies and guide adventurers through enemy territory.
Rating:  Summary: I'm a gamer, not a milch cow Review: well, I took a good long look at this, and was somewhat disappointed by the book's thinness, and the relatively shallow coverage of the many organizations described inside. still, if you are creative, or just a realms addict, it might have held some interesting information, had it been reasonably priced. however, the price is what it is, and ludicrous might describe it were it not a mass market item, obviously expected to sell to a large audience. I'm afraid that this mark of greed on the part of WotC will seal a boycott on my part.
Rating:  Summary: Truly Excellent Review: While the standard paperback offerings for D&D 3 have thusfar disappointed me, the ones for Forgotten Realms have been truly outstanding and have proved applicable beyond the bounds of FR games. I had high hopes for this book after having gotten Magic of Faerun, I was not disappointed. This book is well organized, sorted by both size of the group (major or minor) and alphabetically, and covers a great many "evil baddies" in the world that can be easily incorperated into either a new game or an existing Campaign. Groups like The Night Masks, The Church of Shar, The Church of Bane, the Shades, and the Drow are now covered in extensive detail. A rich history is given, along with what are essentially roleplaying notes, and stats on prestige classes and promenant members of the organization.
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