Rating:  Summary: Monster Mania Review: An excellent book with a nice mix of monsters... ranging from creatures that were forgotten in the 3e Monster Manual, and adding a few more surprises.Want to fight a new dragon? Fang? Song? Shadow? Great templates also. And check out the monster that takes the round to coup-de-grace someone in combat to eat their heart. Now THERE'S a monster for you.
Rating:  Summary: Same old stuff in the 3ed way... Review: An expansion on the Monster Manual (MM), the Monster Compendium: Monsters of Faerun (MC) delivers on some unique and some old monsters that spice up your game. From Shadow Dragons to outsiders (alternate-planar beings) that are semi-elemental, the MC is a good way to add monsters that will spice up any game. Each of them is done in the same format as in the MM and allows for a DM's own formatting. The book also discusses some of the aspects of the different regional characteristics of some of the alternate races, such as dwarves. Some of the nice additions are Shadow Dragons, Genasi, Tieflings, Good Lichs, more Were forms, and more types of Beholder. If you are looking for the best books for 3ed., get them in this order: Monster Manual, Creature Collection (from Sword & Sorcery, which is compatible with 3ed. D&D), and then this book.
Rating:  Summary: not worth it if you have the Monsters Manual Review: and if you don't then still get MM... this book has good monsters and nice art works, but its not that essential, the price is even more than the MM, and its merely 100 pages and a paperback! the monsters here are kinda rare and strange, so if you are a DM, just use the MM monsters cuz its more known and is adaptable to the Forgotten Realms setting... even if its cheap, I would give it 2.5 - 3 stars... better get Magic of Faerun or Lords of Darkness instead!
Rating:  Summary: Not enough to warrant the cost Review: Anyone who is anyone enjoys the mystique and familiarity of the Forgotten Realms. So when any material labeled as such comes out of course we are all drawn into learning more about this fascinating realm. Well do not be spell bound by this product. Yes it does add more monsters for your gaming pleasure, but not enough real monsters to be worth it. Many of the latest products presented recently by Wizards of the Coast are solid, that is why I was very dissapointed by this one. This book was truly written for nothing more than to suck more cash from the gamer. Really should have a hardback to make it more worthwhile.
Rating:  Summary: Not a bad addition Review: For someone who was generally displeased with 3rd edition, I have been able to enjoy the Monsters of Faerun more than i though i would. The monster manuals have always been my favorite part of the D&D game, and in my opinion, the old Monstrous Compendiums were the heyday of the series. Sure, the art was only black/white, but the descriptions! The plot hooks! The overwhelming numbers of foes and fiends for your PC's to fight! It was great. The new Monster Manual sorely disappointed me except for the artwork, and even some of that was not perfect (I don't like the changes made to trolls, for one thing). The biggest problem with the Core Monster Manual was the way they crammed in all the monsters, sliced away all the background information and scaled them down to nothing but combat stats for reckless adventurers to hack through. So much detailed information lost from the 2nd edition, just to put more monsters between two covers, with a confusing layout on top of that. As for the Monsters of Faerun, although the book is still a little slim, the creatures are well picked, bringing back some old favorites like revenants and shadow dragons, and the little blurbs on their function in the world fleshes them out some. It is still far from perfect, and if WOTC is to ever regain my full trust, i would love to see some future monster manuals where they have more roleplaying tips and monster quirks,maybe even bring back the Ecology, rather than just stripping them down to base AC,feats and damage. I know the new game is combat heavy, but the monster manuals for me were always the most fun to read, and i wish they still were.
Rating:  Summary: a good book Review: For what the price is, there should have been more monsters here. However, the ones that are in this book are very good, especially the Yochlol and the dragons. A great book to get, but see if you can get it used for a slightly lower price.
Rating:  Summary: A Great Supplement Review: I am a GM for a DnD 3E game that I play with my friends. We play more-or-less a Greyhawk game, with a few extrapolations added in. So, when this supplement hit the shelves, I was not sure that I would find anything that I could use. I mean, Ed Greenwood has done an awesome job developing his campaign over the years, and the support for the Forgotten Realms is top-notch, but I just can't fit it into my game. It is far more of a high-magic, wizards'-superbowl sort of setting than Greyhawk, and I like to keep my players humble at the beginning and middle of the campaign. Nevertheless, I eventually did pick it up. And I'm not sorry. There're some great ideas developed in here, and they're done in such a way that they can easily be added into any setting. They've done a good job of keeping out the Realms-specific material from most of the monsters. The few monsters that require a smattering of Realmslore to understand have that information spelled out in an easy-to-get, easy-to-fit-in way; I can find all sorts of Greyhawk events that parallel the Realms events that created some of the monsters in the book. All told, I rate this book 4 stars. I'm not sure that non-Realms players will find it worthwhile for the hefty price tag, but the production quality remains top-notch and the material presented is great.
Rating:  Summary: How many monsters for this price?? Review: I can't really say for sure, but this book seems to be woefully overpriced for the stuff they "present." Other than standard FR fare (Gensai and such), and some new Dragons, the rest seems to be a mix of "Cool" to "What the heck were they thinking?" Seems only the "Kitties" (Spectral Panther, Wemic, and Quaggoth) are worth to add, but the rest (Firenewt?? WTF??) are bland or don't add really nothing new to the field. A suplliment that is best left on the store shelf...but, that's my opinion, I could be wrong...
Rating:  Summary: More things to kill...Hurray Review: I have been playing AD&D for a while now and I have faught just about everything, and to tell you the truth, killing Orcs and Goblins get REALLY old. Now with this book I have more badies to kill and more interesting adventures.
Rating:  Summary: Still Clumsy Review: I like the 3rd Edition System, and The Realms are my fav. setting. I don't like the format of the new Monster Manuals, The dispersed entry locations on pages are clusmy to find like the hard bound. I like to flip and find by heading (geuss I'm old school). I do like some of the new monsters (Well new to me... Like the Drow demon cross thing...)
|