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Silver Age Sentinels: D20 Edition

Silver Age Sentinels: D20 Edition

List Price: $39.95
Your Price: $26.37
Product Info Reviews

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Rating: 2 stars
Summary: M&M does it better
Review: I was a playtester for the Tri-Stat version of this game and never saw the d20 version until it hit the stores. Really, the best thing I can say about this version is, the cover is MUCH better than the Tri-Stat cover. Beyond that for a d20 supers game....well, Mutants & Masterminds does it a whole lot better. Much easier to understand rules and, really, you will find it usefull to have the Tri-Stat version if you try to run this game.
In the end, if you want to play SAS, go get the Tri-Stat version (very good game). Want to play d20 supers? M&M is the answer.

Rating: 5 stars
Summary: Pushes the d20 boundaries with innovative new rules!
Review: Apparently some reviewers think the d20 System shouldn't go beyond what was presented in the Dungeons & Dragons. That's a real shame, because what Guardians of Order did with this book is introduce the best elements from the Tri-Stat System and create an innovative, point-based version of the d20 System. And thanks to a few sidebars, convering material from other d20 System games (and vice versa) can take less than a minute. So what's not to like?

Rating: 5 stars
Summary: "d20" Superheroes Doesn't Get Any Better
Review: Believe the hype. If you want the BEST d20 superheroes RPG out there, then buy this book. Sure, it's in black and white, while M&M is in color - but then again, "Sin City" is in black and white, where "Youngblood" was in color. Yeah, that's the comparison that I'm making here. While I am familiar with both SAS and M&M, there is no better d20 superhero RPG, for role-players (not roll-players) anywhere else. I hate to sound like a representitive of the company, but I have gotten rather annoyed with those reviews which state that Mutants and Masterminds "blows this book away." If you want to run/play a quality superhero game which most reflects any comic genre that you'd want to do, then this is the way to go. Leave M&M on the shelf.

And if you don't believe me? Well, then take into consideration that "The Authority" RPG (and "Stormwatch" supplements) will be using the same rules/system as SAS. DC/Wildstorm couldn't have made a better decision, and I urge you to do the same. Don't get lost in the M&M powergamer "craze"...

Rating: 1 stars
Summary: Character Classes for Superheroes?
Review: I have spent a long time looking for the perfect superhero RPG and this is NOT it. Not only did I find the book painfully hard to read because of the busy border and cramped looking layout, it tries to pigeonhole superheroes into character classes. I just couldn't imagine playing a superhero that was a 2nd level Costumed Hero and a 3rd level gadgeteer. Go play mutants and masterminds. It may be a bit more expensive for a smaller book, but it is so much better for this genre.

Rating: 1 stars
Summary: Character Classes for Superheroes?
Review: I have spent a long time looking for the perfect superhero RPG and this is NOT it. Not only did I find the book painfully hard to read because of the busy border and cramped looking layout, it tries to pigeonhole superheroes into character classes. I just couldn't imagine playing a superhero that was a 2nd level Costumed Hero and a 3rd level gadgeteer. Go play mutants and masterminds. It may be a bit more expensive for a smaller book, but it is so much better for this genre.

Rating: 4 stars
Summary: Just about perfect!
Review: I must say that I was really surprised at how great this book was. I rated it at a 4, but a 4.5 to a 4.8 would be a much closer grade to give it. I was a fan of the Palladium system back in the days when I was in high school, and played lots of Heros Unlimited in those days. Well, 10 years later I am no longer interested in that system because of its inherent weaknesses, of which I am not going to go into. Since most of the people I game with know Palladium, my only real options for trying to play or run a hero game was to either learn a completely new system and sell me friends on it, or pull out the out old books, and remember just how inflexible the Heros Unlimited game is.
When I found this D20 super hero game, I figured it would at worst be one more D20 book on my shelf that never gets used, so why not give it a shot? Well, I could not have guessed how good it would be. It uses the D20 system, (which if you are thinking about buying this you must like) and unlike many excuses for hero systems out there (including the Palladium Heros Unlimited) it gives lots of flexibility in the powers. If you can think of it, and the power level of the game permits, you can do it! An example of a system that is this flexible with the way that powers work is champions.
The artwork is great, the look of the book is cool, and as I have already explained the rules are just about perfect, but if there is something to complain about, it is the fact that some parts don't read well. The writers in my opinion left out some useful descriptions of things. Like for instance there, is the section on character classes. All it does is goes into the advancement chart for each, but leaves no explanation of the advantages and disadvantages for each, or even a little bit of flavor that tells you what they would be useful for. Other parts of the book read like a math book. It leaves you really not sure what the heck they are talking about, until you have read the section several times.
That being said, I want to make it clear, this book is SOLID! Its small disadvantages can be over come with little effort, and the pay off is more than worth it!

Rating: 5 stars
Summary: SaS Does the super hero job and does it well
Review: I've never played MnM however I promise that complaintsa against the game are unfounded. The only ishue I have with this book is the title. Silver Age Sentinels is confusing (another reviwer was confussed) Although it can be used for the silver age (or golden age or any time setting) the setting that comes with the book is modern day. Guardians of Order used the name silver age to inspire silver age values.

Now onto the book. I find that after eading the game mechanics chapter an expeirenced D20 player will take ro the modifications to the system easily. The main change to armour was made for an obvious reasons. If having a high strength would increase your chance to hit than charecters like Superman and the Hulk would hit every time and deal tons of damage. Instead the system uses reduction.

The attribute system has covered every power my group has thought up. The book contains a "unique attribute" but we've never needed to use it. The attributes cover all advantages from heat vision to being rich.

A commen complaint is that the system has no feats and/or uses an original skill set. For starters the combanation of "combat skills" and attributes cover any D&D feat. If you really want feats GoO has provided an attribute called "feat" on the website. Also the book uses an orignal skill set. If this really bothers you so much it is possible to simply use D&D skills.

Over all this book is a great buy if you're into D20 Supers. I cannot compare it against MnM because I've never played however I can promise that most complaints about this book unfounded.

Rating: 5 stars
Summary: The Definitive Superhero Game System in d20!
Review: If you are familiar with D&D or any other d20 system game, and like the Superhero genre, THIS IS FOR YOU!

I saw this game at a Con, and played the Tri-Stat version of it, and was instantly hooked. However, I knew that my players for my gaming group wouldn't want to learn a whole new system! So when I found in the dealer's room, a copy of the d20 rules for this game, I snapped it up in a heartbeat!

The basic mechanics of the game are much like D&D 3E. Skills, Stats, Hit Points, Armor Class. However, in place of the Feats System, there is the Abilities system, which lets you dictate what powers your hero (or villain!) has, and at what levels. Seperate PMV's (Power Modifier Values) make each power customizable in many different ways, allowing for fine-tuning of your superhero's power package.

For a first edition release of this system, it has hit a home run with my gaming group. The actual physical book is well made as well, with a sturdy binding.

This is a highly recommended book for all gamers!

Rating: 5 stars
Summary: The Definitive Superhero Game System in d20!
Review: If you are familiar with D&D or any other d20 system game, and like the Superhero genre, THIS IS FOR YOU!

I saw this game at a Con, and played the Tri-Stat version of it, and was instantly hooked. However, I knew that my players for my gaming group wouldn't want to learn a whole new system! So when I found in the dealer's room, a copy of the d20 rules for this game, I snapped it up in a heartbeat!

The basic mechanics of the game are much like D&D 3E. Skills, Stats, Hit Points, Armor Class. However, in place of the Feats System, there is the Abilities system, which lets you dictate what powers your hero (or villain!) has, and at what levels. Seperate PMV's (Power Modifier Values) make each power customizable in many different ways, allowing for fine-tuning of your superhero's power package.

For a first edition release of this system, it has hit a home run with my gaming group. The actual physical book is well made as well, with a sturdy binding.

This is a highly recommended book for all gamers!

Rating: 2 stars
Summary: Mutants & Masterminds blows this book away
Review: O.K. - Look past the black and white, non-gloss pages, with artwork that cannot compare to Green Ronin / Super Unicorn's masterpiece 'Mutants & Masterminds'. Look past the fact that most people who want to play a superhero RPG will want to play in the modern day, not in the 'silver age' which will detract immediatly due to the title of this book. Look past a system that isn't completely d20 (which, lets face it, no superhero RPG I have seen is EXACTLY verbaitum a translation of d20 made into a super-powered game). What you are left with when you look past all that is a decent game for people who have never read a comic book, but have heard all about them from their friends who are able to read.

Was I too harsh?
If you don't believe me, buy this book, Amazon has a wonderful return policy.


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