Rating:  Summary: An Excellent Sourcebook Review: Looks like FASA got their act together for this book and really gave what both players and GM's can use. The background information is clear and concise, the game effects are balanced and well-thought-out, and the new rules enhance the depth of the game. Clearly worth the money.
Rating:  Summary: A first-rate must-have supplement for Shadowrun 3rd Ed. Review: Magic in the Shadows, while long overdue, is most definitely worth the wait. It's a little dry in places, but anything with this much information and rules clarification is going to have that problem. Overall, the book is well worth cover price because of its excellent organization and clear writing. Shadowrun's magic system needed a major overhaul, and this does the trick beautifully. An absolute must-have for anyone, player or GM, who deals with magic in Shadowrun Third Edition.
Rating:  Summary: A first-rate must-have supplement for Shadowrun 3rd Ed. Review: Magic in the Shadows, while long overdue, is most definitely worth the wait. It's a little dry in places, but anything with this much information and rules clarification is going to have that problem. Overall, the book is well worth cover price because of its excellent organization and clear writing. Shadowrun's magic system needed a major overhaul, and this does the trick beautifully. An absolute must-have for anyone, player or GM, who deals with magic in Shadowrun Third Edition.
Rating:  Summary: Physical Mages Review: Physical Mages do still exist, but they've changed how they are looked at. Now they're Adepts who buy a Magic Talent Power at 1 point per level. The level of the Power is your effective spellcasting Magic rating.
Rating:  Summary: Physical Mages Review: Physical Mages do still exist, but they've changed how they are looked at. Now they're Adepts who buy a Magic Talent Power at 1 point per level. The level of the Power is your effective spellcasting Magic rating.
Rating:  Summary: 3rd Edition Magic Rulesbook Review: Shadowrun, despite being my all-time favorite gaming universe, was a complete money drainer, with an excessive amount of supplements to purchase in order to flesh out your campaign. 3rd edition and its updates however, seemed to consolidate and condense better, focusing on game mechanics and rules rather than pictures and colorful quotes from fictional characters. Magic in the Shadows is no exception, as it compiles all three previous magic books, updates their mechanics, and also introduces new 3rd edition magic rules, skills, and abilities. Although the 3rd edition books are not as colorful or fun to read as previous books, they do a much better job of actually providing rules and mechanics to streamline your game. This book is a must have for anyone with "awakened" characters, because it covers the rules for initiation, a process that makes a magical character uber-powerful.
Rating:  Summary: Two words: Must Buy! Review: This book has it all in one place and is a must for the Shadowrun player, especially if you dabble in the mana-manipulating arts. It gives you all of the previous magic info covered in the main source books and the extra bonus I was surprised to get: those hard to find magical references that only came with some of the geographical sourcebooks (like the Elven magical ways from the Tir source books). Anyway just buy it. After all it's got the Smilin' Jack stamp of approval.;) Mike, aka Smilin' Jack
Rating:  Summary: A must have Review: This item is a must have since the revision of the Shadowrun Game to 3rd edition. I agree, it is very, very, very, very, late.........gotta have it to convert my magically active characters to the 3rd Edition....do Physical Mages still exist?
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