<< 1 >>
Rating:  Summary: This is a very useful book for dedicated Shadowrun players. Review: Prime Runners is a detailed sourcebook of NPC's for Shadowrun GM's. The characters included in the book are well-developed, with several adventure hooks to help GM's whose creative juices may have temporarily dried up. The entries are well documented, and the Prime Terrors section in the book make great adversaries for elite shadowrunners who think they have seen it all.
Rating:  Summary: This is a very useful book for dedicated Shadowrun players. Review: This book is a collection of many colorful persons, who live and work in the Shadowrun universe. If you want to play with the best, this is the book for you. The list of occupations includes decker, rigger, organized crime, terrorist, magician, journalist and others. All of them are some of the best in their field, and they may either be on your side, or not.
The layout of this book is much like the familiar npc-description layout found in many FASA books, but more complete, with extensive character history and motivations. There are many suggestions and "rumors", that can be used as plot-devices in shadowruns. The evil terrorists are especially nice to throw in, if a shadowrun is going a little too easy for the players.
A good book for the gamemaster, but players should probably not read it.
Rating:  Summary: The extensive guide to potential friends, foes and terrors! Review: This book is a collection of many colorful persons, who live and work in the Shadowrun universe. If you want to play with the best, this is the book for you. The list of occupations includes decker, rigger, organized crime, terrorist, magician, journalist and others. All of them are some of the best in their field, and they may either be on your side, or not. The layout of this book is much like the familiar npc-description layout found in many FASA books, but more complete, with extensive character history and motivations. There are many suggestions and "rumors", that can be used as plot-devices in shadowruns. The evil terrorists are especially nice to throw in, if a shadowrun is going a little too easy for the players. A good book for the gamemaster, but players should probably not read it.
<< 1 >>
|