Description:
  Take a working visit to a factory environment like no other, complete  with parking lot duties, a mailroom, and a map depicting all of your various  client countries. Become the Employee of the Year? But wait--what's the catch?  This game is Disney/Pixar's Monsters, Inc. Scream Team Training, and a  player's corporate goal is scaring kids all over the world.  Scream Team Training is a typical Disney film tie-in game, which is to  say that it offers a range of simple arcade games based on scenes from the movie  in question. With a heavy skew toward fun rather than educational value, these  activities challenge kids to sort mailroom packages, chase a rampaging human  child through endless closet doors, practice frightening a training robo-kid,  and attempt to mollify the young offspring of the company's googly-eyed  workforce. Each game has thirty levels whose difficulty increases in extremely  tiny increments--great for children who might be inclined to give up as soon as  the going gets too tough, but perhaps a little dull for those who want to speed  ahead to a harder level of play.   Within its monster-based context, the game has all the architecture of a  working-class job site, like timecards, employee lockers, and a cafeteria.  Players are "trainees," and they must succeed at the mailroom activity  before earning key cards that will give them access to other games. In that  sense, it is an interesting attempt to show kids the many facets of the  mysterious phenomenon called work that claims so many parents on a daily  basis. The use of the work-site interface also provides a pleasing range of  activities, too--some faintly realistic, some thoroughly fantastic. This makes  Scream Team Training a great choice for Monsters, Inc. fans in  particular or for any young arcade-game buff who enjoys a little zaniness. (Ages  5 and older) --Alyx Dellamonica
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