Description:
  If your child enjoys tea parties, castles, and princess prettiness,  Disney's Beauty and the Beast Activity Center will enrapture her. And  like its protagonist, Belle, this program has the right balance of beauty and  brains.  A gorgeous opening leads to the foyer of the Beast's castle where Belle and  Cogsworth, the worrywart clock, and Lumiere, the candle with the Maurice  Chevalier accent, are preparing a surprise party for the Beast. Visitors must  help the castle's denizens prepare for the party in four different areas. Mrs.  Pott's Teatime Table is in the kitchen, where guests must help set the table for  three different meals; a rotating table gives this mundane-sounding task a fun  spin. It takes good timing and hand-eye coordination to drop scoops of ice cream  from high up on the shelf to the dishes spinning dizzily below.   In the ballroom, visitors can pick music, decorations, and a gown for Belle, as  well as choreograph dance steps in an activity that teaches sequencing and  programming skills. Cogsworth's Library Mystery is another smart activity;  players must use descriptive clues to eliminate books, then decide which of the  remaining tomes hides part of a key that's necessary to unlock the Beast's lair.  Belle's Writing Desk is a non-structured activity in which kids can create  stained-glass windows, cards, party invitations, and other masterpieces. The  Teatime Table and the Library Mystery have three levels of difficulty, all of  which must be mastered in order to adequately prepare for the big payoff--the  surprise party for the Beast.   Interestingly, the Beast doesn't make an appearance until it's time for the  party. He sleeps in the West Wing, and the castle gang gives explicit  instructions not to disturb him. Clicking on his door earns a gentle reprimand  as you hear him snore in the background. This patriarchal bit of ominousness may  be irksome to parents who seek to teach kids non-stereotypical gender roles.   The lavish graphics slow progress somewhat, and it wouldn't have hurt Disney to  include a few more activities; maybe they should have made the Beast get off his  couch and go get something nice for Belle. (Ages 5 and older) --Anne  Erickson
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