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Zork Grand Inquisitor

Zork Grand Inquisitor

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Rating: 4 stars
Summary: Sad to reach the end...
Review: Grand Inquisitor is a classic Zork game. Great humor and graphics. The puzzles in this one aren't as tedious as the ones in past games, but that makes for shorter game play. All in all, worth the buck. I just can't wait for the next installment of Zork games!

Rating: 5 stars
Summary: This Game is a Wonderment (a Thing of Wonder)!
Review: I can't describe how wonderful this game is. Please buy "The Official Strategy Guide: Zork Grand Inquisitor" by Margaret Stohl to accompany it. I don't really want to ruin the game for you by describing it. My reviews are usually quite long. Just order the game and book and really begin to live. It's like a vacation to another world. Have a good journey!

Rating: 5 stars
Summary: Plain Fun
Review: I don't have much to say on the subject, but this game has lots of jokes. The best one 1 liner is the game is in the univirisity, but you must be there for it to be funny. All I can say is that I enjoyed this game alot, and you should to.

Rating: 5 stars
Summary: A refreshing adventure game
Review: I played and finished this game a few years ago but remember this
game as one of the most enjoying. Why? because unlike myst it does not require too much concentration and a game should primarily help to relax after a day's work and not be too mind consuming. The graphics were pleasant and on the whole I found it very enjoyable and gratified because it was a game that one did not have to resort to hints to be able to play. On the whole even if not the best of this type of game i strongly recommend and sincerely hope that there will be a sequel

Rating: 1 stars
Summary: Zork Nemisis was better
Review: I think Zork Nemisis was better, this was a stinking sequal to Zork.

Rating: 2 stars
Summary: Zork Grand Inquisitor - disappointing follow-up
Review: I thought that the previous adventure, Zork Nemesis, was one of the best puzzle/adventure games I've ever played, compelling storyline, atmosphere, mystery and challenging puzzles - took 6 months of intensity to complete. I couldn't wait for Zork Grand Inquisitor, rushed out and bought it as soon as it hit the shelves, but was disappointed by the lack of depth and simplistic puzzles. Nice graphics, great humour but only 18 hours total gameplay to complete wasn't worth the $$.

Rating: 5 stars
Summary: Loved it...
Review: I've played quite a few adventures, and though it's been awhile this one still ranks as my all time favorite. I loved details like the flickering lights in the subway car-- taking the subway to hell, the varying ambience-- fun story, integrated puzzles-- I can't find anything to dislike in this game. Other longtime favorites of mine are "Dark Eye", "Obsidian," "Grim Fandango" and "Of Light and Darkness"-- what they all seem to have in common is a bit of a sense of humor and a taste for the quirky, odd or bizarre...

It's obvious though, that "Grand Inquisitor" was created by a group who understands the adventure genre well-- the game is well stitched together, nonlinear, a consistent and involving storyline, challenging puzzles, and interesting and different locations to explore, and for my money the most important-- it doesn't take itself too seriously (a sense of humor). A really great job has been done on this one....

Rating: 5 stars
Summary: A Blast from the Past for the Seasoned Adventurer
Review: If you loved the Zork text adventures but were dismayed by Return to Zork and Zork Nemesis, never fear - Zork Grand Inquisitor takes you back to the Underground Empire you know and love. Stunning, sometimes breath-taking detail and classic Zork humor make this the best game purchase I've made in years. I can't recommend it enough!

Rating: 5 stars
Summary: Clever and creative!
Review: Now this is what a puzzle game should be! Not as challenging as some, perhaps, but utterly engaging and set in a completely believable world. Don't be concerned about the fact that it's part of a series; as other reviewers have said, you really don't need any prior Zork experinece, and I say that from the viewpoint of somebody who had no prior Zork experience. Many of the puzzles were odd and a little esoteric, but there was a definite internal logic to the entire game. Anyone who's considering purchasing this game should be warned of that particular fact: succeeding at "Grand Inquisitor" requires the player to have the same slightly bent sense of humor as the game designers. Also, this is a 3D environment game and the usual rule applies: LOOK EVERYWHERE, TRY EVERYTHING. I did have to hit a hint site (and hints for this game are readily available online) once or twice only to find that the answer was simply something I hadn't been aware that I could do. That's my fault, though; don't blame the way the game is set up. In addition to having a wonderful world packed full of clever riddles, "Grand Inquisitor" boasts a great cast of characters voiced by some very talented people. A must-have game for the slightly wacky and the completely around-the-bend!

Rating: 4 stars
Summary: The best Zork game Activision has done yet...
Review: The first Zork game done by Activision was Return to Zork, which looked cheap in many spots and although had some innovations it wasn't very impressive. Next was Zork: Nemesis, which was worlds better but also very dark and serious. The only thing that made it a 'Zork' game were a few familiar names and locations thrown around. It lacked the humor of a true Zork game.

Grand Inquisitor is both high quality and a true Zork game. The humor is there, familiar locations are there, and the mood is most assuredly Zork. From a Brogmoid eating rocks to shoving a river raft in a dragon's nose to getting a house drunk... the game is pure Zork humor.

The visuals are from first person perspective much like Myst and Riven, with video of various characters (CGI and live action) interspersed throughout. It's a 2 CD game with one Cd devoted to being above ground and the other below. As an added bonus, you can also play ZGI in multiplayer. As far as I know this is the only multiplayer first person adventure game in existance.

The premise is that magic has been banned by the Grand Inquisitor and the head wizard has been trapped in a lantern. Said lantern makes interesting wisecracks as you play ("Your sword is blowing glue! I mean.. er... glowing blue!") and helps keep a light edge to it all.

If you like the humor of Monkey Island and are a fan of zork you'll enjoy this game, or even if you just want to play an adventure game with a light mood and good quality graphics.


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