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Baseball Mogul 2004

Baseball Mogul 2004

List Price: $9.99
Your Price: $9.99
Product Info Reviews

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Rating: 2 stars
Summary: 2k4 or 2k3?
Review: 2k4 is not much of an upgrade from 2k3 (or 2k2 for that matter). You have full screen now and can upload any season (things you could already do with many other text based sims). I'm not sure the game offers much from 2k3. I would recommend picking up an old copy of Baseball Mogul 2K if you really wanting to play this game. Or go try OOTP 5 (at www.....com) if you want something more advanced. But if you are looking for something a little simple, then pick this game up! It is very good for what it is. Just expect a lite game is all!

Rating: 5 stars
Summary: Stimulating and addictive
Review: As a Red Sox fan, I constantly question the moves made by the front office of my beloved team. Do I think I can do better? Of course! I love the challenge of acquiring and trading players, building a championship team without a hefty payroll, developing minor leaguers, and crafting the perfect batting order and rotation. I have played Baseball Mogul for hours on end, playing several seasons in one sitting to see if my moves pay off. And you can do just about anything in this game: set ticket prices, determine length of pitcher's starts, even trash Fenway and build a new stadium. I have been entertained by this game for countless hours!

Rating: 5 stars
Summary: 1971 Mets: World Champions
Review: Baseball Mogul 2004 is a great improvement of previous incranations as you can manage any team in history. As a Mets fan, I am currently managing the team through the 1970's, trying to avoid the trainwreck that the franchise faced in the late 1970's. A great game just got better.

Rating: 5 stars
Summary: Baseball Mogul Rules!
Review: Baseball Mogul 2004 is more than a game, though it's SUPERB as a game! It ought to be required playing for baseball General Managers, Assistant General Managers, Associate Assistant General Managers, baseball fans, capitalism fans, and everyone else. Bravo! And I'm "A gamer"!

Rating: 5 stars
Summary: Baseball Mogul Rocks!
Review: Great stats based baseball simulator with very realistic results for hitting and pitching. The computer AI has come along way since the original Baseball Mogul, and I love the new charts. Highley recommmend!

Rating: 5 stars
Summary: Baseball Mogul rocks da house!
Review: I just discovered Baseball Mogul and wish I had found it years ago. Why isn't this great game better known? Its got more game than Chuck Woolery. You get to be the general manager for a real MLB team, managing the roster, recruiting free agents, setting play strategies and setting salaries. In short, everything a real general manager does. Its not much in the way of an arcade fix but if you're looking for strategy, you get it in spades.

Rating: 4 stars
Summary: Do You?
Review: I want to buy this game and i don't know if you get to watch the games and if you do please rate the graphics from 1-5.
PLEASE WRITE SOMEBODY WHO KNOWS!

Rating: 4 stars
Summary: A great game in need of an overhaul
Review: I've been playing Baseball Mogul since it first came out a few years ago. I typically play a 100-season marathon (which takes several weeks), and I've done this for each issue of the game, so the following thoughts are based on several hundred seasons of play.
This is a very original and addictive game. You are the general manager of a major-league baseball team, and you control the team's future, handling minor-league development, free-agent signings, trades, and so on--even the lineup and pitching rotation. (The only things you don't control are the managerial decisions on the field.) The prospect of controlling your team for several decades is genuinely exciting, and this game provides that fantasy opportunity like no other.
However, there are some persistent problems with this game, all of which are known to the programmers, and so much time has gone by since the original release that by now they should have fixed the flaws. For me, that reduces what would have been a five-star game in 1998 to a four-star game in 2004.
Within the space allowed for this review, I can't get into everything, so I'll just give an overview:
1. The computer often makes mistakes when awarding wins and losses to pitchers, as you can readily determine by reading the box scores. There's really no excuse for that. For that matter, box scores are annoying, because the statistics are not presented in the standard form that any baseball fan knows (AB-R-H-RBI).
2. Players' careers are too consistent in one sense, and not consistent enough in another sense. On the one hand, a player's career is quite predictable: it's very unlikely that a first-rate player is going to drop off the radar screen all of a sudden--something that really does happen to baseball players (just think of Chuck Knoblauch). So it's too easy to determine which young pitchers are likely to end up in the Hall of Fame. However, you can't predict at all HOW they are going to get there, because their year-to-year performance appears to be almost completely random. You'll find one guy hit .330 in one year, then .258 in the next, and so on. That happens too often in this game. Also, pitchers in this game are substantially more consistent than hitters, but in reality the opposite is true.
3. Batting averages are too low and ERA's are too high. In a given season, this is only a slight problem, but it becomes clearer when you look at career perfomance: you will almost never find a player retire with a .300 batting average or ERA under 3.30. Even with today's scoring inflation, there are still pitchers like Pedro Martinez who can be counted on to have ERA's well below 3.30 year in and year out. And you'll NEVER find a player Tony Gwynn or Wade Boggs, with moderate power but a batting average over .300 year after year. They just don't appear. That's not realistic.
4. There are too many power pitchers who retire with 4000+ strikeouts (and an incommensurate 3.90 ERA). And another oddity: stolen bases are too rare, and the success rate is much too low. I've seen players with 25 SB and 40 CS in one season! You'd think the manager would have told that fellow to stop running in May.
5. The awards voting is not realistic either. Too many shortstops win the MVP and Rookie-of-the-Year awards (and too often you'll find a rookie with a .195 batting average winning the award). Closers NEVER make the Hall of Fame, which is absurd: I've had closers with over 500 saves who didn't get in.
6. Some of the realities of dealing with players need to be worked into the game. The no-trade clause, for example--in this game, you can just ship out an old star anytime you'd like. You can't do that in real life. Signing free agents is too simple, and there is nothing like arbitration.
7. This new version allows you to build your own stadium (a nice improvement) but the mechanism is unrealistic and absurd: you have to pay for your stadium in one lump-sum payment, so you have to save up for many seasons before you can afford it, and for some reason if your ready cash exceeds a certain threshold (around $300 million, I've noticed), your revenue inexplicably starts to suffer. There has to be a way to pay for your stadium by taking a mortgage.
8. This version also allows you to start playing at any year from 1900--but if you start at 1900, there is a bug in the program that will cause pitchers to have ERA's around 10.00 (and Elmer Flick will win the Gold Glove at every position). The makers know about this. Why haven't they fixed it?

Rating: 3 stars
Summary: Fun, but not a good simulation
Review: I've enjoyed the game, but its outcomes don't seem realistic. For example, I've just reenacted the 1908 season, and Harry Lumley of Brooklyn hit 132 home runs. In real life, he hit 4. Mike Donlin was the batting leader with a .514 batting average. Perhaps I'm doing something wrong, but I suspect that it would be important to think of this as a game and not as a simulation.

Rating: 5 stars
Summary: If you're a fantasy baseball junkie, you'll love this game!
Review: If you're a fantasy baseball junkie, you'll love this game. I looked at the version from last year and didn't pick it up but based upon things I'd heard about this year's game I decided to give it a try, and I'm glad I did!
The ability to draft your own team and not just start with the rosters of each team is great. Face it fantasy baseball junkies, half the fun is drafting. You'll get your draft fix with this game and then the fun is only beginning.
From there it's your job to keep your team winning while also attempting to improve your team by trades, free agent signings, and bringing up kids from the farm. On top of that you also have to keep your owner happy by keeping his team in the black making money. You also have the option to eventually build a new stadium and move your team into it.
The only real drawback to the game is the lack of a disabled list. It would be nice to put a guy on the DL when he's going to be out for more than 2 weeks rather than waste a bench spot on him. I've also noticed that many of the injuries are repetitive, stress fractures seem to be the most popular by far and foot stress fractures hit almost everybody eventually which is weird.


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