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Wing Commander: Prophecy

Wing Commander: Prophecy

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Rating: 5 stars
Summary: One of the best space sims ever created
Review: being an experienced player of flight and space sims, i must say that this is by far the best space sim released yet. i say yet because who knows what the future will bring. this sim has it all 360 degree rotation, realistic control and turning capabilities, ever increasing challenge as you go through the game. and to the reviewer who said there was a glitch i suggest that you mess with your settings because i did not and still do not have that problem. thank you, i hope you agree with me that this game kicks a**.

Rating: 4 stars
Summary: Great Game , Cheesy Story
Review: Excelent graphics and a huge improvement over WC4.Its a challenge for all levels of space jocks. It is Overall a very enjoyable game, with the best 3D flight sim engine I have ever seen, dispite not being very hardware intensive. The cutscenes are a bit on the shallow side, but the gameplay really makes up for it.

Rating: 3 stars
Summary: Wing Commander, sorta....
Review: Having grown up with many of the original (and quite excellent) Wing Commander games, I was a bit dissapointed by this one. I found the gameplay was good but the story seemed to fall apart. The expansion was pretty sad, they didn't even take time to put any film cutscenes in. It was fun but I doubt I will be going back and playing this one again soon like the other WC.

Rating: 5 stars
Summary: Acceptable Plot; Awesome Gameplay, Graphics and Sound
Review: Just to let all you Wing Commander fans that even though I have never played Wing Commander's 1-4, a great plot is something I always look for in a game (I play a lot of RPG's). So yes, I would have to state for you all that the story was certainly not one of the greatest I have ever come across, but there certainly was a plot to this game. Well, a story anyway. However, I got this game because I wanted a good space sim, and CGW rated this one the highest.

The graphics, although not top of the line today, were superb when the game was released, and its graphics still work today, for they are full of imagination and feature a solid frame rate. The alien ships were incredibly well designed, and the enemy ship textures have cool, glowing, almost glossy textures. Makes the Kilrathi fighters (who you will see) look obsolete. I loved how this game didn't use just sprites for fighters like some other games I have played. Also, I love how the closer you are to an exploding target, the more you shake from the impact of its explosion.

Also, the gameplay is pretty much the same as NOW! That's right, I don't think a single space sim has actually played noticeably better than this. The control is tight, and unlike X-Wing, you can go diagonal. You can also taunt your enemies, and if the enemy you are taunting has a live alien pilot, he will usually move to attack you. This is good when his original target is pleading for help, and you won't fight any non-live pilots until later disc 2. I also loved how some enemy fighters are whole, and after you destroy the whole, they split up into three or six additional fighters. This adds a new fun level to the game as you fight a type of opponent that has never been conceived before.

Lastly, the sound is awesome, and must be listened to loud or, at least with good base. The pilots' voices are well acted (more than the pleading cruisers you're supposed to save), the sound effects are cool, especially the boom, and the music is incredible. I would, if I could turn the music volume up to max and keep the sound effects to a lower level, for the music doesn't rattle any non-awesome speakers.

The plot, while not overly amazing, does feature some good moments and the background storyline is very epic. I loved how in the future, not just any prophecy comes true, but the prophecy of the aliens who for the past two decades was locked in total war with humanity. Simply put, the destruction of the Kilrathi home planet proved to their gods that they were not worthy of living, and so their gods began a process called "Kn'athrak" (I might not have spelled it right). This "Kn'athrak" is the brutal process of elimination of the Kilrathi, their defeaters, and all life in existence. Needless to say, this is a very bad thing to humanity, who are now more armed then ever before (it's 2681 already!) to fight the incoming menaces (a bug like species).

This game is short, and the cutscenes are really just character development OR plot. I did really like the characters, but they didn't fit into the plot except for a select few. I also didn't like how I wasn't gonna figure out who the bugs were until Wing Commander: Prophecy II, which is a project that was cancelled because Origin decided to from now on only make online games (like the Ultima Online disaster, Origin?!). It's sad, but, as long as I have this game, the future of alien menaces better watch out, for I have killed so many of you already!

Rating: 5 stars
Summary: Acceptable Plot; Awesome Gameplay, Graphics and Sound
Review: Just to let all you Wing Commander fans that even though I have never played Wing Commander's 1-4, a great plot is something I always look for in a game (I play a lot of RPG's). So yes, I would have to state for you all that the story was certainly not one of the greatest I have ever come across, but there certainly was a plot to this game. Well, a story anyway. However, I got this game because I wanted a good space sim, and CGW rated this one the highest.

The graphics, although not top of the line today, were superb when the game was released, and its graphics still work today, for they are full of imagination and feature a solid frame rate. The alien ships were incredibly well designed, and the enemy ship textures have cool, glowing, almost glossy textures. Makes the Kilrathi fighters (who you will see) look obsolete. I loved how this game didn't use just sprites for fighters like some other games I have played. Also, I love how the closer you are to an exploding target, the more you shake from the impact of its explosion.

Also, the gameplay is pretty much the same as NOW! That's right, I don't think a single space sim has actually played noticeably better than this. The control is tight, and unlike X-Wing, you can go diagonal. You can also taunt your enemies, and if the enemy you are taunting has a live alien pilot, he will usually move to attack you. This is good when his original target is pleading for help, and you won't fight any non-live pilots until later disc 2. I also loved how some enemy fighters are whole, and after you destroy the whole, they split up into three or six additional fighters. This adds a new fun level to the game as you fight a type of opponent that has never been conceived before.

Lastly, the sound is awesome, and must be listened to loud or, at least with good base. The pilots' voices are well acted (more than the pleading cruisers you're supposed to save), the sound effects are cool, especially the boom, and the music is incredible. I would, if I could turn the music volume up to max and keep the sound effects to a lower level, for the music doesn't rattle any non-awesome speakers.

The plot, while not overly amazing, does feature some good moments and the background storyline is very epic. I loved how in the future, not just any prophecy comes true, but the prophecy of the aliens who for the past two decades was locked in total war with humanity. Simply put, the destruction of the Kilrathi home planet proved to their gods that they were not worthy of living, and so their gods began a process called "Kn'athrak" (I might not have spelled it right). This "Kn'athrak" is the brutal process of elimination of the Kilrathi, their defeaters, and all life in existence. Needless to say, this is a very bad thing to humanity, who are now more armed then ever before (it's 2681 already!) to fight the incoming menaces (a bug like species).

This game is short, and the cutscenes are really just character development OR plot. I did really like the characters, but they didn't fit into the plot except for a select few. I also didn't like how I wasn't gonna figure out who the bugs were until Wing Commander: Prophecy II, which is a project that was cancelled because Origin decided to from now on only make online games (like the Ultima Online disaster, Origin?!). It's sad, but, as long as I have this game, the future of alien menaces better watch out, for I have killed so many of you already!

Rating: 2 stars
Summary: A sad ending to a great franchise...
Review: orgin really screwed up with this one. maybe they were trying to kill the series but this was the worest wc game ever. all the numerous incarnations, wing commander 1,2,3,4 and academy were awsome. the story was so immersive that after you played you really felt it was worth your time. i play wing commander 4 still at the beginning of every summer and everytime its like watching an epic. too bad the movie didnt adopt the story of the game! would have been so much better. wing prophecy was so uninspired in story that i had no interest in the plot. i was only interested in finishing the darn thing. dont buy this game, borrow it from your friends so you can say you played it. oh and yeah they killed blair. today is a sad day for the confederation

Rating: 2 stars
Summary: sub par
Review: orgin really screwed up with this one. maybe they were trying to kill the series but this was the worest wc game ever. all the numerous incarnations, wing commander 1,2,3,4 and academy were awsome. the story was so immersive that after you played you really felt it was worth your time. i play wing commander 4 still at the beginning of every summer and everytime its like watching an epic. too bad the movie didnt adopt the story of the game! would have been so much better. wing prophecy was so uninspired in story that i had no interest in the plot. i was only interested in finishing the darn thing. dont buy this game, borrow it from your friends so you can say you played it. oh and yeah they killed blair. today is a sad day for the confederation

Rating: 2 stars
Summary: Not the Wing Commander we fell in love with...
Review: Origin seems to be in the business of reinventing their trademark series that first gave them credit to the "We Create Worlds" slogan. However, in the process of making them 3D accelerator and masses-friendly Origin has also managed to undermine everything that had made the series great, namely its characters and compelling stories. Now this outing which puts closure on the WC series isn't nearly as bad as Ultima Ascension, but it's severely lacking nonetheless.

It makes sense to try to start anew with a fresh-faced protagonist who has yet to make the name for himself that previous legend Chris Blair forged in the last four games, especially with Mark Hamill entering his twilight years and whose heavy uniform pips and medals may alienate newcomers. That's all good. What's not all good is that the choice they made to take over the pilot's seat, Lt. Casey, has all the spine of a jellyfish and the verbal acuity of a junior high school wallflower at his first party. Even in the later half of the game when his piloting skills have started to beget him some respect from his peers, his attempts to affect the grizzled demeanor of a kid who had to grow up too fast and pull his own weight on deck is as laughable as his previously innocuous self. As for the rest of the cast, they even more annoying. All of the men act like egotistical frat boys, and all the women like snotty ice-queens. Even returning loose canon on deck Maniac looks unbelievably uncomfortable on-screen, and in the process hams up his role. You could care less about these superficial cardboard newcomers, in fact, the only relief comes from old comrades reprising roles and making cameos, namely Blair, Hawk, and even brief appearances of Admiral Wilfred and Col. Decker. Unfortunately, the former two end up dying during the game, leaving you to dogs of these petulant Gen-X-Wing jocks.

The plot is unapologetically formulaic: Evil aliens invade our space and its up to our heroes to thwart 'em. The missions cover familiar, if somewhat banal ground from previous WC installments along the escort/patrol/strike variety, though not nearly as innovative as the ones from WC IV. The new alien foes are fearsome enough in their sleek and reptilian splendor, actually bearing an uncanny resemblance to species 8479 from Star Trek: Voyager, but they are given no context. By contrast, they have none of the culture or history of the Kilrathi that was so captivating, even delivering a renegade in your midst in WC II, Hobbes. You really learn nothing about the alien race in Prophecy or the purpose of their invasion, merely some pseudo-theological drivel about they being the harbingers of a space-age apocalypse, but the premise falls flat. One gets the impression that they really exist to merely show off the new ship models. You'll find the one-sided design of the plot to be an enormous step backward from the complex conspiracies woven in WC 4's civil war.

The game ends on one of those portentous sci-fi sequel-promising notes ("They'll be back, y'know"). Except Origin is no longer creating straight-forward single-player epics, so one is forced to ask exactly what was the point of breaking all this supposed new ground if nothing is going to be done to evolve it and its new cast beyond their rote and insipid beginnings. Then again, since Origin seems to have been unable to churn a decent game since 1996, maybe that's not such a bad thing. Sure, the engine looks gorgeous, and all of the fighters and cap ships have undergone complete cosmetic changes, but all the eye-candy in the world can't cover up the lack of a compelling plot or characters, qualities that made the series endure eight years. In summation, the discriminating space sim gamer is better of with Descent: Freespace II, X: Beyond the Frontier, or hell, wait a few months for Chris Roberts of Digital Anvil to release Starlancer, he being the pre-Prophecy WC man who really knew what it was about.

Rating: 5 stars
Summary: Wing Commander's first flop of a plot but still a good game
Review: Sure the plot is cheesy at best. This can be a start of a newsaga. Hell new sagas can be made out of plots that are cheesy. Thealiens in this game looked like inspirations from starship troopers but i would like to correct some people that say that ther is no cultural aspect to these set of aliens. they are the race that the Kilrathi fear the most. This race was a race the Kilrathi feared for good cause. So if u do not like the plot then love the game for its technical ability and its game play. So what if they used this to feature new ship and weapons. That is what makes it great for me and other tech engrossed people. Get it for the dog fights then make do with the cheesy storyline. END

Rating: 5 stars
Summary: Wing Commander: prophecy
Review: The game play is great though the story line needs a little work. But that really does not matter much if you are after the great graphics and new ships. Not to mention the great intellegence of the AI. Moves of the AI are harder to predict. No patterns so that would mean great dog fights and damn great action. Character interaction is great not to mention the weapons and the guns. I hope origin comes up with a sequel. or even a trilogy like the first three.


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