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A-10 Cuba

A-10 Cuba

List Price: $14.95
Your Price: $12.99
Product Info Reviews

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Rating: 5 stars
Summary: The best physics model I've ever seen
Review: Thanks to the genius of Erik "Hellcats" Parker, this sim has a better physics model than most sims 5 years later.

Rating: 4 stars
Summary: A10 Cuba: Great Flying
Review: Thanks to the genius of Erik "Hellcats" Parker, this sim has a better physics model than most sims 5 years later.

Rating: 4 stars
Summary: A10 Cuba: Great Flying
Review: What keeps me coming back and enjoying the hell out of this game is the excellent detail on the A10 itself and the way it flies. The training sessions are fun, get you going (with the card) and are pretty forgiving while you learn to fly. I've just started using it and have only flown some training and attack missions, but love this game now and will keep coming back.
While the A10 graphics are good, the terrain and graphics are blocky and flat, but can be lived with. Due to the age ('96?) and price of this product, the graphics quality outside the A10 was understandable and no big deal. The only problem is barely being able to tell how close to the ground you get, which would probably be a problem I'd have in the real aircraft. There are operational hints at the start of the game and a card for cockpit and keyboard controls, but there is still some basic weapons operation information that isn't readily available.
I'm sure no pilot and the only thing I've ever actually "flown" was a submarine with a top speed of around 20 Knots, but this seems like what it might be to fly a jet-powered flying tank like the A10. Even with the limited experience, it was not too difficult to take off, fly and attack targets. The flight controls were just as squirrely as you'd expect on a subsonic combat aircraft and just add to the fun. Even if it is NOTHING at all like the real thing, flying A10 Cuba is a blast.
The lower flying speeds (200 to 500 kts) give you much more time to react to situations but still zips you past targets if you weren't lined up. Terrain-following autopilot and the Pause button can also help in that respect. The only things missing are the feel of the G forces and getting seriously killed when messing up.


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