Description:
  Sid Meier's name is synonymous with outstanding games, particularly  turn-based strategy games. From the original Civilization to  Colonization to Alpha Centauri, Meier has been behind some of the  best games ever made. Now we can add Civilization III to the list. The  third installment in Meier's signature series offers all the outstanding  gameplay featured in the first two games while including new features and  refinements that keep the series fresh and engaging.  Civilization III offers 16 playable civilizations, and each has its own  strengths and bonuses. The game begins in the year 4000 B.C., when your  civilization is nothing more than a primitive tribe, and each turn progresses  the game forward in time. You manage growth, military production, city  development, diplomacy, and scientific research as your civilization grows from  a single village to several towns to a continent-spanning metropolitan sprawl.  The fun is in deciding whether to research writing or the wheel, whether to  build a musketeer to take out an encroaching enemy pikeman or direct your city  to work on the culturally significant Sistine Chapel. There are five ways to win  the game, ranging from wiping out the other civilizations with military power to  defeating them through cultural dominance, which is one of several new victory  conditions.   Fans of Meier's other turn-based games will find the same addictive gameplay  present in Civilization III. Building off the gameplay are several new  additions, specifically the new cultural rating and the new resource management  options. Every turn, each civilization earns culture points based upon how many  wonders and other culturally significant structures are built within its cities.  The higher the culture rating, the faster your civilization's borders grow. If  your border extends to an enemy city, it's possible to capture that city without  shedding any blood; the city's citizens will be attracted by your culture and  willingly rebel.   The other big change is that you must collect raw materials in order to build  certain units. For example, oil and rubber are required to build modern units,  and if those resources aren't within your territory, you'll need to negotiate  with other civilizations for them. And because the game's negotiation process is  very deep and involved, you may find yourself cut off from key raw materials if  you're at odds with other civilizations, which, in turn, will weaken you  militarily.   The AI powering rival civilizations is quite good, and is capable of negotiating  complex arrangements with both your civilization and other civilizations. These  negotiations run from simple trade agreements to complex mutual protection  pacts, and it's not uncommon to find an enemy civilization taking steps to  isolate you from the rest of the world.   There are a few minor issues with the game, most notably with unit imbalances  and the tedious endgame, which can drag on forever. These are minor problems,  however, and don't detract from the overall experience. Fans of Sid Meier's  other games, or anyone looking for a fun and challenging gaming experience, owe  it to themselves to pick up Civilization III. --P. Meyer   Pros:   - Enemy AI is very impressive 
 - New additions really add to the experience 
 - Very addictive gameplay 
    Cons:  - Some unit imbalances 
 - Endgame is a little long-winded 
  
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