| Description:
 
 There were prettier games at E3. There were more popular games  at E3. There were even more innovative games at E3. But nothing at the  show had me more excited to actually play it than World War II  Online: Blitzkrieg from Strategy First. War game, simulation, and  first-person shooter fans will all want to take a close look at this  massively multiplayer game, as it has the potential to combine all  these game elements into a cohesive whole unlike any title ever  seen.
   Developer Cornered Rat Software is attempting nothing less than  simulating the entire Western Front of World War II, letting thousands  of players duke it out simultaneously. All of Europe is represented at  half the scale, providing an enormous amount of terrain for players to  conquer and defend. There are a number of strategic points, such as  airfields, that players must take and hold to gain and maintain  supremacy. To accomplish these goals, both the Axis and Allied teams  have access to a variety of resources, ranging from basic foot soldiers  to tanks, bombers, and fighter aircraft. A planned patch will add naval  units to the game, letting budding admirals command everything from  landing craft to aircraft carriers. The design team has taken pains to  model everything in great detail, and the experience of flying or  commanding a vehicle seemed particularly authentic.    It should be noted that players can't simply jump into the best vehicle  and drive or fly to the frontlines. They must earn the right to use  these valuable assets. The war is always raging, whether you are logged  in or not, and a player's success in missions can lead to promotions  within the game. Beginning infantrymen can only gain status by  successfully participating in the raids commanders order. With a  sufficient amount of prestige, players can begin to plan offensive and  defensive actions and allocate troops, vehicles, and aircraft. The game  is designed to really reward skill, letting the most capable players  become virtual generals if they choose. Of course, players always have  the right to stay in the trenches with the rest of the grunts if that's  how they prefer to play, but it's nice to see that talented team  players will reap appropriate rewards.   The game's biggest asset could become its most damning handicap. Aside  from purely defensive structures and guns, there are no AI-controlled  opponents. That means every plane, soldier, vehicle, and ship you see  in the game has a human lurking behind the controls. It also means that  if the game doesn't reach a certain level of popularity, there will be  very little to do. Judging from the look and feel of the game at E3,  popularity shouldn't be a problem, and I anticipate spending much of my  free time helping my fellow teammates secure our objectives. Here's  hoping it's worth the $10 monthly fee. --T. Byrl Baker    World War II Online is a multiplayer online game you play via the Internet.  A stable Internet connection is required to play. Strategy First charges a small monthly fee for this  game, separate from your Internet service provider access charges. The first month of this fee is  included in the purchase price of this package. You must provide a valid credit card to register and  play. After your first month, you can use your credit card to buy more time.  |