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Wizards & Warriors Collector's Edition

Wizards & Warriors Collector's Edition

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Rating: 4 stars
Summary: AD&D Fans will rejoice!
Review: This RPG is a lot like Dungeon Master, Dagerfall and Lands Of Lore, but the graphics for the monsters and locations look better, as does the changing sky as night approaches. You move up to six characters around a huge world by foot, horse, and boat meeting quest helping NPC's and fighting for your life. The interface is a bit clunky at first, the normal move with arrows and look with mouse combo is missing, also, you can only restore your position by quiting the game back to the town menu, where to save you must leave the town. Still, after you get used to the mechanics of the game I found myself having a lot of fun!

Rating: 3 stars
Summary: Decent game could use a lot of improvement
Review: While the premise and story of this game is well-thought out, there are an awful lot of bugs, as well as a clumsy interface. One thing is that the "walking" feature of this game assumes that you want to walk exactly where you want to put the cursor (such as down into the ground). There's also a "look" feature which does essentially the same thing, except you don't move, and when you stop "looking", your head does not move back. This makes quick movement adjustments and targeting monsters in combat extremely difficult. A simple automatic "view re-centering" button would greatly improve this game, but it doesn't have it. This flaw seemed worse when I accidentally attacked an NPC standing next to a bunch of monsters chewing on my party. The graphics are decent but not outstanding, although I can let that part slip considering the time this game was made. At least it did work on my standard machine. Also, I don't agree with the designers about not allowing you to save games while you are in a town (you can only save games while out adventuring). I haven't downloaded any patches yet so I don't know what other bugs I can look forward to. I will say though, that it is a worthwhile game now that the price has halved from a year ago...its not worth $... but certainly worth $... If you can get used to the difficult interface, it's about as good as the first Might & Magic games (1-4) with a bit more character interaction and quests.

Rating: 3 stars
Summary: Decent game could use a lot of improvement
Review: While the premise and story of this game is well-thought out, there are an awful lot of bugs, as well as a clumsy interface. One thing is that the "walking" feature of this game assumes that you want to walk exactly where you want to put the cursor (such as down into the ground). There's also a "look" feature which does essentially the same thing, except you don't move, and when you stop "looking", your head does not move back. This makes quick movement adjustments and targeting monsters in combat extremely difficult. A simple automatic "view re-centering" button would greatly improve this game, but it doesn't have it. This flaw seemed worse when I accidentally attacked an NPC standing next to a bunch of monsters chewing on my party. The graphics are decent but not outstanding, although I can let that part slip considering the time this game was made. At least it did work on my standard machine. Also, I don't agree with the designers about not allowing you to save games while you are in a town (you can only save games while out adventuring). I haven't downloaded any patches yet so I don't know what other bugs I can look forward to. I will say though, that it is a worthwhile game now that the price has halved from a year ago...its not worth $... but certainly worth $... If you can get used to the difficult interface, it's about as good as the first Might & Magic games (1-4) with a bit more character interaction and quests.


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