Description:
Playing 3DO's Might and Magic VI is like taking a walk down memory lane. This party-based, classic-style fantasy role-playing game is a wonderful new take on a time-tested gameplay formula. In order to make your way through the rough and tumble world of Enroth, however, you're going to need some help--and Prima's guide to the game is the perfect resource for any would-be adventurer. The book is chock full of information and statistics on all of the game's monsters, weapons, and magic spells. Ever wonder how many hit points that blasted Longfang Witherhide actually has? You can find out in this book. You'll also find out where you can learn the many basic skills available in the game--and where you can become an expert or master in each. You may need this kind of help when you try to track down the elusive Plate Armor Master. Maps for each region and dungeon are detailed and should prove extremely helpful. The book also thoroughly describes each quest--from the basic promotion quests to those that are essential to the story line. Other useful information, such as the all-important stable and ship schedules, are neatly organized in a series of tables. Whatever you need to know about your travels through Enroth you can find in this book. Don't leave New Sorpigal without it. --Michael Ryan
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