Rating:  Summary: AD&D Monstrous Manual Review: This book is a good book, almost necessary if you are a DM. It is quite complete, telling you everything you need to know about the creatures. It has everything from Goblins to Dragons to Gelatinous Cubes (one of my personal favorites). If you aren't sure whether you want it or not, you do. :-)
Rating:  Summary: A MUST have for DM's Review: This book is excellent. It has all the info on any creature you need. The illustrations help the PC see what they are fighting.
Rating:  Summary: The required start for any beginner Review: This book is one of the core 3 books of the second edition AD&D, and as such it is required material for any dungeon master and very useful reading for beginning players. In the reviews below you can read about several good and bad things with this book, and they are summarized below:a) content - the book contains the necessary basics for any game - orcs, goblins and the like. It also contains several offbeat monsters ( lammasu, giff) you could spinkle on top of your campaign if you like the sort of thing, and, finally, it contains a few useless super-powerful monsters that are there simply for the "wow factor" , such as the Tarrasque, tanar'ri, and other exotica. Of course by the time you can use those monstrosities you'll own many more volumes detailing the creatures of the multiverse. In any case, once you are past being interested in simple everyday kobolds, you should buy a different version of the manual or some of the annual compendiums. b) format - I personally have nothing against book format. It's easier to use, it is more permanent in nature, and is much sturdier than the 3-ring binder pages, which were last released a long time ago and will never probably find their way into the mainstream again in the future. c) usability - as far as I am concerned, the book is usable by the most of us. It could be better, but it is fine as it is, and the information is as expansive as could be published in the book's pages. Language is not too esoteric and the book by itself is fine reading. Buy it as it is required. Move on later when you want more.
Rating:  Summary: The required start for any beginner Review: This book is one of the core 3 books of the second edition AD&D, and as such it is required material for any dungeon master and very useful reading for beginning players. In the reviews below you can read about several good and bad things with this book, and they are summarized below: a) content - the book contains the necessary basics for any game - orcs, goblins and the like. It also contains several offbeat monsters ( lammasu, giff) you could spinkle on top of your campaign if you like the sort of thing, and, finally, it contains a few useless super-powerful monsters that are there simply for the "wow factor" , such as the Tarrasque, tanar'ri, and other exotica. Of course by the time you can use those monstrosities you'll own many more volumes detailing the creatures of the multiverse. In any case, once you are past being interested in simple everyday kobolds, you should buy a different version of the manual or some of the annual compendiums. b) format - I personally have nothing against book format. It's easier to use, it is more permanent in nature, and is much sturdier than the 3-ring binder pages, which were last released a long time ago and will never probably find their way into the mainstream again in the future. c) usability - as far as I am concerned, the book is usable by the most of us. It could be better, but it is fine as it is, and the information is as expansive as could be published in the book's pages. Language is not too esoteric and the book by itself is fine reading. Buy it as it is required. Move on later when you want more.
Rating:  Summary: An essential for any ad&d DM Review: This book is one of the three books that are essential to running a game of AD&D2e(Players' Handbook, Monstrous Manual). It concisely describes all the elements involved in running a fun, exciting campaign for everyone involved. It is also commendable in that it tells you often that the rules outlined are merely guidelines- nay, suggestions, and it encourages you to make your own rules. One thing I would have liked would be some more actual examples of gameplay, as this would help new DMs to get the feel of the game quickly. But these can be found elsewhere to those who care to look. Overall, a very useful book. An indispensible resource to any DM.
Rating:  Summary: Interesting Review: This Book is really great, I was surprised by the number of monsters and the depth of the descriptions, The Invisible stalker was worth the price of admisson, make sure to read the credts to find out who drew him
Rating:  Summary: A good book for AD&D players. Review: This book is terrific for anyone who has ever played AD&D 2nd edition. The only problem is that it does not contain all the information that might be useful- attributes and stuff.
Rating:  Summary: MONSTROUS MANUEL Review: this book is the best. With 600 monsters in the book you cant go wrong. It has from a feri dragon to a gold dragon. it has golems, giants, undead and lots more. alot of stuff for an upper class campaign. if you have any info. on different classes besides all in the players hand book. Contact me if you want to sell the book of Ninjas or psionist or something else that i dont no about. contact me at xeter3@hotmail.com
Rating:  Summary: Great! Review: this book provides detailed descriptions of monsters the fully colored pictures are cool to put an idea in your head what they look like
Rating:  Summary: The 2cd Edition Monstrous Manual Review: This book, in my opinion, is of poor quality. The art is rather cartoonish, and falls far short of the charming nature of 1st Edition art. There is too much information devoted to each monster. As a DM, I find the half-page per monster (as with the 1st Edition MM and MM II) to be sufficient.
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