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The Complete Psionics Handbook

The Complete Psionics Handbook

List Price: $20.00
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Product Info Reviews

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Rating: 5 stars
Summary: If you don't own it, you're not really playing the game
Review: The Complete Psionics adds to the game the Psionic class. That's about it, but what a step! It gives all necessary rules for playing a psionicist (which is just as fun a class as any), and allows for expansion, customization, and playability. The only problem: there are no kits. A very, very small price to pay for a vast enrichment in the game. As a GM and player, I've found psionics put a certain something into the game that I've felt has been missing. To not have it would be like playing without another basic class usually available like fighter, thief, cleric/priest, or mage. If you're wondering which Complete Handbook to buy, this is the one. If ever they put out a v3.0 Players, this has got to be a part of it.

Rating: 5 stars
Summary: The Handbook of Psionics is the definitive source.
Review: The Complete Psionics Handbook is, in and of itself, one of the most important, useful, and helpful supplements ever to be released on the market. In its pages, it not only outlines the system for Psionics use in AD&D, but contains more powers and uses a better system than that outlined in the Player's Option: Skills and Powers supplement. In addition, the Complete Psionics Handbook presents this information in an easy-to-understand format. It also includes a small collection of psionic-savvy creatures, which, as a DM, I found highly interesting. Included also is a section devoted to tips on introducing psionics into various campaign settings, a section which I found most helpful. I close in saying that this handbook is an interesting addition to any AD&D library and is an invaluable tool, to both DMs and players alike.

Rating: 2 stars
Summary: A great handbook for a horrible class
Review: The handbook was great. It was detailed and built off of a rarely used class to give it lots of room to work with. It could have been done right. But the issues of power and balance were ignored.

Compared to other classes the warrior starts powerful and grows weak. The mage and cleric starts weak and grows powerful. The necromancer starts very weak and grows godlike. The psionist starts powerful and grows godlike. THE PSIONISIST IS MORE POWERFUL THAN THE DM! The psionic spells ("abilities") are more powerful than mage spells, they don't give one saving throws, and they go by a point system (giving a wider variety of spells, making them more powerful) This class unbalances everything. If you are a dm, don't let these characters in the game. My favorite world/campaign setting is dragonlance and I'm lucky because psionics don't exist on krynn! I found a reason to get rid of them! Woohoo

Rating: 4 stars
Summary: Unorthodox and innovative - careful integration is worth it!
Review: The PHBR (Player's Handbook Reference) series is one of the most highly-regarded, and yet much-maligned, series of supplements ever created. Each sourcebook takes one of the races or classes of the AD&D game, and adds to it huge amounts of new detail - new equipment, spells, kits (sub-classes), lore, new rules, etc. The problem is that the players love these so much that the DM often feels compelled to buy into the rest of the series - an expensive proposition! Fortunately, these works were "reprinted" in the excellent AD&D Core Rules CD-ROM. This one introduces the powerful and alien class of the Psionicist - if you are not running a Spelljammer or Dark Sun campaign, you will want to think VERY carefully before allowing this class to players! The power and versatility of these characters is amazing. Details of this book include: the Psionicist class and restrictions, a full explanation of psionic powers, disciplines, and advancement, special abilities, the powerful Wild Talents, psionic combat (a great system), the great powers (Clairsentience, Psychokinesis, Psychometabolism, Psychoportation, Telepathy, and Metapsionics), running a psionics campaign, and great monsters! It's a wonderful book - and used carefully, it will add a whole new dimension to your games.

Rating: 4 stars
Summary: Unorthodox and innovative - careful integration is worth it!
Review: The PHBR (Player's Handbook Reference) series is one of the most highly-regarded, and yet much-maligned, series of supplements ever created. Each sourcebook takes one of the races or classes of the AD&D game, and adds to it huge amounts of new detail - new equipment, spells, kits (sub-classes), lore, new rules, etc. The problem is that the players love these so much that the DM often feels compelled to buy into the rest of the series - an expensive proposition! Fortunately, these works were "reprinted" in the excellent AD&D Core Rules CD-ROM. This one introduces the powerful and alien class of the Psionicist - if you are not running a Spelljammer or Dark Sun campaign, you will want to think VERY carefully before allowing this class to players! The power and versatility of these characters is amazing. Details of this book include: the Psionicist class and restrictions, a full explanation of psionic powers, disciplines, and advancement, special abilities, the powerful Wild Talents, psionic combat (a great system), the great powers (Clairsentience, Psychokinesis, Psychometabolism, Psychoportation, Telepathy, and Metapsionics), running a psionics campaign, and great monsters! It's a wonderful book - and used carefully, it will add a whole new dimension to your games.

Rating: 4 stars
Summary: I'll NEVER need a Wizard again!!!
Review: The Psionic's Handbook is GREAT for anyone who is tired of how WEAK magi are at first level. This book will tell you everything you need to know about the psionicist and it's trade and spells:if you think the OLD rules for psionicists were good, you haven't seen anything yet!

Rating: 5 stars
Summary: Very Interesting Book
Review: This book allows a Dungeon Master to explore new avenues of his game. It allows his players an interesting new class to play and for new monsters for the characters to fight. A well-written and well-thought book.

Rating: 5 stars
Summary: Very Interesting Book
Review: This book allows a Dungeon Master to explore new avenues of his game. It allows his players an interesting new class to play and for new monsters for the characters to fight. A well-written and well-thought book.

Rating: 4 stars
Summary: Good, but not necessary
Review: This book is great for AD&D players and Dungeon Masters alike. However, everything you can find in this book is also found in the Player's Option: Skills and Powers book as well. Save your money for the Player's Option book; the complete psionics handbook is a waste

Rating: 4 stars
Summary: Good, but not necessary
Review: This book is great for AD&D players and Dungeon Masters alike. However, everything you can find in this book is also found in the Player's Option: Skills and Powers book as well. Save your money for the Player's Option book; the complete psionics handbook is a waste


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