Rating:  Summary: Buy it for the list of powers Review: This book is valuable merely for the list of psionic powers it contains. It's a fairly complete list; combined with the revised Dark Sun package and the Player's Option books, it presents a list of powers that needs no further expansion. Use the mechanic from "The Will and the Way" (in the Dark Sun box, or available for free online from TSR) or the Skills & Powers book, though. It makes a lot more sense.Psionics don't unbalance a game if your DM addresses the issue appropriately. I've played psi characters and found it to be incredibly challenging; I've DMed for psi characters and have had no problem with game balance. The key is that the DM needs to be aware of what psionicists can and cannot do and then plan accordingly. Besides, once your psionicist is out of PSPs for the day, he's not much more effective than a mage who has cast all of his spells for the day.
Rating:  Summary: Psionics Rocks Review: This book is worth the buy, I was realy wanting to know what was contained in it and it was worth it. Buy this book it is extreamly useful in D&D especialy for Dragon Psionist <you also need Council of Wyrms campaign option> but it's worth it.
Rating:  Summary: Psionics Rocks Review: This book is worth the buy, I was realy wanting to know what was contained in it and it was worth it. Buy this book it is extreamly useful in D&D especialy for Dragon Psionist <you also need Council of Wyrms campaign option> but it's worth it.
Rating:  Summary: How Psionics should be Review: This is the start of psionics in 2nd Edition. It is far surperios than the d20 version, which is absolute "garbage". Better abilities and much nicer, although some are overpowered. Translate this into the d20 similar by making it similar to the Forbidden Kingdoms system, as psionics should be skills, not spells.
Rating:  Summary: How Psionics should be Review: This is the start of psionics in 2nd Edition. It is far surperios than the d20 version, which is absolute "garbage". Better abilities and much nicer, although some are overpowered. Translate this into the d20 similar by making it similar to the Forbidden Kingdoms system, as psionics should be skills, not spells.
Rating:  Summary: Why do people always compaire this class to a Wizard?? Review: well, where do I start, I think the Psionics class is a very interesting thing when givin to a player that would know how to handle a being with such obvious powers and abillities, but they should only be played by experianced players for it could quickly get out of hand. I do not mind if Psionics are included in my campaign, you know hell half your enemies have then, there might as well be at least one character or a good aligned NPC with the abillity to fight back on even terms. I think every DM should allow the class to be available , just in case a player would like to try one on for size, besides you gives you the DM a chance to learn how to deal with them in your worlds. And back to my summary line, how can you compaire a Psionics endowed character with a Wizard, or Mage, they may have a few similarities but they are drastically different in more ways than they are similar, well I guess that's enough out of me for now.
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