| Description:
 
 "Not too long ago, Zoombinis enjoyed the good life. Though they all  looked slightly different--different eyes, noses, hair, feet--such differences  meant nothing to the Zoombinis. And so they lived happily on Zoombini Isle,  making small, useful products, which were prized the world over." So begins an  unsuspectingly addictive CD-ROM, featuring uncommonly fun reasoning games that  require serious problem solving and math-thinking work. Yet the perils that face  this cheerful society are not as fearsome as the amount of time you'll  potentially spend on this pursuit. Beware the chubby, chattering Zoombinis if  you don't want to get hooked to your computer for at least 90 minutes a  session!
     Adored by educators and parents alike, Zoombinis Logical Journey  challenges children to employ such basic fundamentals of mathematical thinking  as organizing information, reasoning of evidence, finding and making patterns,  and systematic testing of hypotheses. The journey follows four puzzle-filled  trails, each exploring related mathematical ideas. The fundamental data and  variables for all this work are the variations in the Zoombinis' features. Their  "feet," for example, can be shoes, skates, whirligigs, or coiled springs (the  sound effects for these items are particularly great), while their "eyes" may be  heavily lidded, enhanced by eyeglasses, blocked by dark shades, or limited to  just a single eyeball. Sorting and arranging these variables in order to solve  puzzles requires concentrated effort from the players, and the game rewards them  well with inventive scenarios that evolve in fabulously curious ways as skills  are gained. This may not sound like much, but when Arno the Pizza-Eating Tree  Troll, who has been yammering for the perfectly topped pizza his entire  lifetime, suddenly demands a perfectly topped ice cream sundae, too, it is a  staggering, giddy surprise.     The product is full of so many little joys, it's hard to demand improvements.  Still, it'd be a great thing if version 2 would feature something other than the  monotonous, ping-ping-ping soundtrack that's featured here. But that's minor. In  the end, the creators' promise that this CD-ROM will "encourage kids to develop  a lifetime habit of associating fun with learning" is dead-on. (Ages 9 and  older) --Jean Lenihan 
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