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Command and Conquer Generals: Zero Hour Expansion Pack

Command and Conquer Generals: Zero Hour Expansion Pack

List Price: $9.99
Your Price: $9.99
Product Info Reviews

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Rating: 4 stars
Summary: Get with the hero and join the zero
Review: Oh my!!!!! This game truly rocks. Graphics are fantastic. The generals challenge is a nice feature. Booya

Rating: 4 stars
Summary: A great game
Review: The expansion is exactly what I expected it to be: a couple more units, a few new maps, new missions (which are always boring and simply restrict one's ability to use needed units) and overall a clever way for EA to make just a little more money off a popular game. The graphics are good but not much better than expected and parts of the game still look strange (e.g. Col. Burton krapping while trying to climb a Mt.). The game, following in the footsteps of "Real War", an older, more realistic game, tried to use ranks, fighters (air-to-air combat and just REAL units in general but it appears as though the creators just couldn't resist to throug in "Microwave tanks" and units which have never and will never exist. I was bored with the original game and the new $20 expansion (at Comp USA) entertained me... for a while. Probably worth the $20 but just barely.

Rating: 3 stars
Summary: What Generals should've been to start with.
Review: This expansion, quite simply, makes Generals the game it should've been to start with, and comparable in amusement with the classic version of Warcraft III.
Some of the boredom from classic Generals has been removed by adding in the variable of specialty generals, so you can play in a style that's more fitting to your tactics, and small improvements have been made to make the interface seem less clunky, such as moving the superweapon launch button up with the rest of the general powers buttons. Unfortunately, some annoying things didn't get fixed, such as not being able to skip past the long "cinematics".
A new mode of play called Challenge has been added as well, where the computer takes on one of the unique personalities of one of the new generals, and you'll get to listen to their cute/stupid taunts while you demolish their base.
As for the new added graphics, they aren't that impressive, as there's nothing really eye-popping, and the "Mother of all Bombs" sadly looks like the Chinese Nuke's girly little cousin instead.
Anyhow, a good try by EA Games, but I'm still waiting for another expansion that makes it equal to Frozen Throne in terms of playability. I'd suggest buying Zero Hour if you've already got Generals (a good fix for a sub-par game), but I'd wait until the price drops...

Rating: 5 stars
Summary: Very good value
Review: This is a great expansion pack. It picks up where the base game ends. There are 15 new missions in the single player campaign, that are very similar to the original missions. Things start out relatively simple and progress towards the more complex. Later missions make use of new units and troups. All the additions are great and worthwhile.

This expansion represents the spirit of the original. However, there also is a new game modus: The General's Challenge. This represents a very welcome addition beyond just new units.

Bottom line: With this expansion, you should double the fun you got out of the original packaga, and with the expansion-price, this makes it a very good deal for people who liked the original.

Rating: 5 stars
Summary: Innovative Expansion
Review: This is the best expansion to any game that I've purchased so far. It's not just more maps or more of the same campaigns. Several new features are added (specialized armies, specialized units, specialized tatics). The new campaigns were fun and the "challenge" campaigns are a neat feature too. The graphics are impressive; the sounds are better than the first game. And what a great price on Amazon!

Rating: 5 stars
Summary: Great expansion pack - Well worth the upgrade ...
Review: Very often expansion packs are mere repackaging of games with few novel features - not so with Zero Hour. This expansion pack is jam packed with worthwhile new features.

Each faction now has several different specialized generals, primarily for multi-player use, which is what the expansion pack seems geared towards anyway. The "basic" version of each faction is still available. Each general has certain advantages and disadvantages over the other generals within the same faction. There is for instance a China Tank General, which have tanks as his advantage, but don't think you're going to win just because of that - other capabilities have been taken away. It's all quite carefully balanced, although the online multiplayer statistics show that most GLA generals are currently at a slight advantage. I'm sure this will be corrected in a future patch though.

PROS:
* A naval "presence" has been introduced, although you can't directly control the naval units yourself. There is a carrier and a battleship were you can do aerial bombardment and artillery bombardment respectively.
* Greatly increased variety due to multiple new units and capabilities, and new specialized generals.
* Even better online multiplayer capabilities.
* 3 new single-player campaigns (1 per faction - Total of 15 new missions)
* Subtle enhancements to game engine - e.g. Aircraft will automatically defend the area nearby the airbase.
* Superweapons now appear on the right side of the screen with the other general abilities, so you don't actually have to locate your superweapon to fire. If you have several superweapons ready to fire, a number inside the superweapon icon will show the number of superweapons that are ready to fire.

CONS:
* Still no real naval units. I really miss this from Red Alert 2.
* You can no longer do ladder-play or ranked play with any user-created maps. Ranked play is only possible for certain maps distributed with the game. Ranked games are clearly marked before you join though.
* Same problem with difficulty level as C&C Generals. Easy is way too easy, Normal is even easier than Generals, and Hard is too hard.
* Still not possible to skip the "cut-scenes" at the start of each mission.

I give this expansion 5 stars!!! It's a great enhancement, and if you loved C&C Generals, you'll probably love the expansion pack even more. It greatly enhances online play. This expansion pack pretty much makes it a new game.

Rating: 5 stars
Summary: Outstanding expansion just adds to the game's appeal
Review: When you make a new C&C game, you have quite a reputation to adhere to. The expansion pack to Generals follows up a very successful game with a finely tuned and rock solid expansion.

The new units are perfectly balanced. Each side has been given new units and structures to help turn the tide of the game. The United States finally has some decent base defenses against approaching ranks of infantry. The GLA have even more stealth abilities that make sneak attacks and sabotages more deadly. The Chinese benefit from more anti-personnel attacks and defenses, now capable of killing drivers and allowing the Chinese to steal enemy vehicles (a la Jarmen Kell with his one-shot sniping of drivers). This is accomplished via neutron technology.

I will say that you need a whale of a machine to play this game, but those who play Generals already know this. Play at the minimum requirements and you'll be sorely disappointed. I would recommend playing at least with a 1.7 ghz machine with 256 megs of memory, preferably 512.

I'm sure that in the coming days and weeks and months that EA will unleash patches that will further help balancing, though I haven't noticed anything out of the ordinary yet.

One complaint that I do have: After seeing the trailers and the short clips and screenshots, I was for sure that naval units would be incorporated into the game. Sadly, this still isn't the case. Perhaps EA is going to make a second expansion (unlikely, most games don't have 2 expansions unless you're Will Wright...but I digress) that will include naval units. It just doesn't seem to be the full picture without the ability to create seafaring units.

Other than that one complaint, I am thoroughly enjoying this game and anyone who likes C&C games or strategy games in general (ha! No pun intended!) would have a blast with this installment.

Rating: 5 stars
Summary: Outstanding expansion just adds to the game's appeal
Review: When you make a new C&C game, you have quite a reputation to adhere to. The expansion pack to Generals follows up a very successful game with a finely tuned and rock solid expansion.

The new units are perfectly balanced. Each side has been given new units and structures to help turn the tide of the game. The United States finally has some decent base defenses against approaching ranks of infantry. The GLA have even more stealth abilities that make sneak attacks and sabotages more deadly. The Chinese benefit from more anti-personnel attacks and defenses, now capable of killing drivers and allowing the Chinese to steal enemy vehicles (a la Jarmen Kell with his one-shot sniping of drivers). This is accomplished via neutron technology.

I will say that you need a whale of a machine to play this game, but those who play Generals already know this. Play at the minimum requirements and you'll be sorely disappointed. I would recommend playing at least with a 1.7 ghz machine with 256 megs of memory, preferably 512.

I'm sure that in the coming days and weeks and months that EA will unleash patches that will further help balancing, though I haven't noticed anything out of the ordinary yet.

One complaint that I do have: After seeing the trailers and the short clips and screenshots, I was for sure that naval units would be incorporated into the game. Sadly, this still isn't the case. Perhaps EA is going to make a second expansion (unlikely, most games don't have 2 expansions unless you're Will Wright...but I digress) that will include naval units. It just doesn't seem to be the full picture without the ability to create seafaring units.

Other than that one complaint, I am thoroughly enjoying this game and anyone who likes C&C games or strategy games in general (ha! No pun intended!) would have a blast with this installment.

Rating: 5 stars
Summary: Zero Hour Rules!!!!
Review: Zero Hour has to be the most exciting and powerful expansion to Command and Conquer, I have been playing c&c for years now and I have never seen any thing like it. The variety of different weapons for each side is astonishing. I myself use the laser defense general, if you build enough laser turrents around the base, nothing can penetrate, and I even play on hard mode, still 26-0, never been beatin and only lost a hand full of men on each skermish, mostly because the airborne rangers smash against the mountains on deployment,lol. I would recomend this expansion to anybody who plays Command and Conquer. Totally Awesome!!!


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