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Krondor: Tear of the Gods: Book 3 (Feist, Raymond E. Riftwar Legacy (New York, N.Y.):, Bk. 3.)

Krondor: Tear of the Gods: Book 3 (Feist, Raymond E. Riftwar Legacy (New York, N.Y.):, Bk. 3.)

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Rating: 3 stars
Summary: tear of the gods, another krondor book
Review: although I love coming back to Krondor, it wears on me that every page is a fight with someone, sword, rogue magic user... I love Fiest books, and I did enjoy this one, but after knowing how it all ends up, it's hard to get into the swing of things, if you haven't read his other books, do, this one too, it's a good book and enjoyable, if just a bit much on the constant action

Rating: 5 stars
Summary: Good book, follows the game a bit too much
Review: As a book it was pretty good, but if you loved the pc game, or just played it once you won't find to much that is new. But as a book it was fairly goo, and if you are a feist fan but didn't play they game you will like it even more. I still enjoyed it even though I played the game, but then again I am a big Feist fan...

Rating: 3 stars
Summary: A stilted plot ruins a potentially good book...
Review: As other reviewers have noted, the book follow the computer game "Krondor: The Betrayal" fairly closely. The structure that is acceptable in a computer game is not acceptable in a book. The book follows a very predictable, repeated, buildup, climax, denoument that you normally see in an episodic video game. I have read and enjoyed most of Raymond Feist's work, but this one was subpar and overall, not extremely interesting. I only hope his next works are better, as he is truly one of my favorite authors.

Rating: 1 stars
Summary: A Book about the Video Game
Review: As Raymond pointed out in the opening of the book, this book is based on a 'Krondor' video game and boy, was he not joking. For anyone who has ever played the kind of role-playing type game like the well-known 'Krondor' games, this book will seem very familiar. The characters are extreamly undeveloped with Raymond basically hoping that his previous books with Jimmy the Hand will make up for this one. The plot follows the 'recipe' progression that a role-playing video game follows. In order for this to happen, you must ask this specific question, with this hand sign, leave the room, go to another building, then come back and the door will now be open - for no particular reason.

The plot was fairly good but was completly destroyed, in my opinion, by the extream violence that was in no way ever eleviated by any humor. Jimmy fought vampires, necromancers, frankensteins, and baby-sacrificing trolls (give me a break here - this isn't Buffy the Vampire Slayer), only to chalk it up in the anti-climatical end to some god that loves chaos, hates Arutha, and speaks through his dead minions. The plot is uninspired and this 'new evil' is so obviously not 'new' thateven Jimmy remarks how similar this whole situation is to the whole Marmandamus series.

Really Raymond, I loved your series - but you could do so much better then this - I don't recommend this book at all.

Rating: 2 stars
Summary: Dissapointed
Review: As with other readers I was extremely dissapointed by his latest 3 works, The Riftwar Legacy. About 8 years ago I picked up a hardback book at a yard sale of Feists Magician Apprentice and Master. I was so taken away that I immediatley bought every book he had and waited eagerly for the next. Anyone who knows Fesit knows him as a gifted writer, able to make his readers love and understand his characters. I even wanted to cry as Jimmy died, and felt my own blood rushing as Arutha defended Crydee. Alas this new series has none of that. It has left me to think that Feist has only taken a video games plot and added a few more words for the sake of it. I only hope he will continue the series as it was and continue to amaze us with the skills that make him one of the best ever.

Rating: 1 stars
Summary: Not up to his usual quality
Review: Based on a computer game, and reads like one. Vampires here! Skeletons there! I don't know if this is going to be the quality of all future Feist books, but the Riftwar Legacy as a whole and especially Tear of the Gods are WAY below his normal quality level. Tear of the Gods is the first fantasy book that I almost didn't finish because it was just so monotonous. There was so much action and adventure that by the time the climax actually arrived, I could barely tell from all the wild adventures Jimmy and his friends had already had. If you've read the other two and you feel like you need to read this one, then borrow it from the library because it is not worth it to buy this book.

Rating: 3 stars
Summary: disappointing offering from a usually solid author
Review: Book 3 of the Legacy of the Riftwar

Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.

Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.

There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.

Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story. The characters were moved from place to place, but there was none of the depth that I have come to expect from Raymond Feist and his Riftwar series. Even considering this was part of a lesser series from Feist, I was still disappointed by Tear of the Gods. Video games and novels are two different mediums, and this felt like too much of a video game RPG plot (complete with side quests, mini-bosses, and boss strategies). Feist still has two more books planned in the Riftwar Legacy series, and hopefully they will be better than this offering.

Rating: 3 stars
Summary: disappointing offering from a usually solid author
Review: Book 3 of the Legacy of the Riftwar

Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.

Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.

There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.

Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story. The characters were moved from place to place, but there was none of the depth that I have come to expect from Raymond Feist and his Riftwar series. Even considering this was part of a lesser series from Feist, I was still disappointed by Tear of the Gods. Video games and novels are two different mediums, and this felt like too much of a video game RPG plot (complete with side quests, mini-bosses, and boss strategies). Feist still has two more books planned in the Riftwar Legacy series, and hopefully they will be better than this offering.

Rating: 4 stars
Summary: none
Review: Enthralling and engaging in its complex plots and characters. Feist is one of the finest fantasy writers around, and he delivers with non-stop action, magic, deception, and suspense. Gary S. Potter Author/Poet.

Rating: 3 stars
Summary: Just what I expected
Review: Ever since I read the back cover of "Betrayal at Krondor" the first book in The Riftwar Legacy, I knew that it would be the plot of the computer game. I didn't have my hopes up about the book's content. That being said, I'm not as disappointed as most the other reviewers. I've read all of Feist's other books at least twice but will probably not re-read this series. It's nice to see Jimmy the Hand and the beginnings of William's career in the military, but it's not the same calibur of the Riftwar, Empire or Serpentwar books. However if you are a Feist fan, you should have a little fun. Sometimes that's all I ask in a book.


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