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Krondor: Tear of the Gods: Book 3 (Feist, Raymond E. Riftwar Legacy (New York, N.Y.):, Bk. 3.)

Krondor: Tear of the Gods: Book 3 (Feist, Raymond E. Riftwar Legacy (New York, N.Y.):, Bk. 3.)

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Rating: 1 stars
Summary: Wow, just horrible
Review: Im a big big fan of Raymond Feist, his Riftwar and SerpentWar Sagas were totally amazing, as were his 2 "in between" books. Unfortunatly this hasnt carried over to the Riftwar Legacy. I had high hopes for the Legacy, that it would fill in some holes about Sidi and the Crawler that was only touched on in the Serpentwar saga. Unfortunatly it doesnt resolve anything, in addition the tear of the gods is single handidly the worse book ive ever read, and especially is Feist's worst book. Betrayl was good, Assassians was also good, but this book bit. Im not sure if its just becuase he was restrained by the video game, or if he just didnt care and just wanted to bust out a book about the game as quickly as possible, but either way, the only reason why you should read this book is to finish the series,and even then id think hard about it.

Rating: 4 stars
Summary: Kronder, Tear of the Gods
Review: Jimmy the hand has another adventure for his prince. Which of course has more meaning than even he could possably understand. Story seamed a little rushed but is an excelent set up for the next two books. Goood introduction of new charters whom will soon be major players.

Rating: 5 stars
Summary: Loved every moment!!!
Review: Just got done reading it. Feist makes you turn every page, I could'nt put it down. If you want proof I'll tell you that it only took me four days to read it, (of course its summer and I have nothing else to do.) Its a great book full of dark powers and magic, mystery, and great action. I recomened this book to any one that has read the two before it and the riftwat series. Enjoy!

Rating: 3 stars
Summary: Not Raymond Feist's best effort. . .
Review: Let me preface my remarks by saying that I consider Raymond Feist one of the greatest contemporary writers of the fantasy of intrigue, along with George R. R. Martin. Mr. Feist's characters tend to possess a little more humor than Mr. Martin's, but that in no way detracts from the gravity and intensity of the stories. I dedicated most of the fall of 2000 to reading all of Mr. Feist's "Riftwar" novels, including the "Empire" trilogy that he co-authored with Janny Wurts. I thoroughly enjoyed every word I read and have recommended these books to at least a half dozen of my friends. . .

So, why is this beginning to sound like a mea culpa?? Because, even though I enjoyed this book for what it is, an enjoyable yarn and a good read, I cannot call it one of Mr. Feist's best works. The first two books of the "Riftwar Legacy", "Krondor: The Betrayal" and "Krondor: The Assassins", worked as two connected parts of the same whole. "Krondor: Tear of the Gods" picks up on the same story line and introduces a new main character in the magician Jazhara, but instead of advancing the series and wrapping it up, as I had thought it was going to, it leaves us hanging for, guess what, another sequel. The same hook that began this book remains at the end, with no resolution, just with more red herrings thrown in. I realize that should not be a bad thing, but I'm beginning to fear, just a little bit, that Mr. Feist might just be teetering on the brink of becoming, gasp, Robert Jordan. It almost seems that Mr. Feist has lost his direction in Midkemia and is afraid to let go of the world and the friends that he has created, and, who, up to this point have been faithful and endearing. We have been to Midkemia during the time of the Riftwar in the original series. We saw the alternative view of the Riftwar in the "Empire" series. We have seen the aftermath of the Riftwar and saw the younger characters grow up in the stand-alone Riftwar novels, "Prince of the Blood" and "The King's Buccaneer". We saw the final barriers to peace in a future Midkemia shattered as the ancestors of the Riftwar conquered all in the "Serpent War" saga. A successful PC game, "Return to Krondor" was spawned by the Riftwar phenomenon. Perhaps the weakness of this book can be explained by the fact that the novels of the Riftwar Legacy are patterned after a game. Perhaps I should consider it remarkable that Mr. Feist has managed to squeeze three decent books out of a game and leave it at that. After all, every other attempt at turning a game into literature has been wretched.

Raymond Feist is a major talent and will remain one of my favorite writers. I am confident that a man of his talents can step out of these temporary doldrums and produce more masterpieces of fantasy. I truly hope that the next installment of the Riftwar Legacy is indeed one of those masterpieces and it will manage to shut up a fool like me!!!

Rating: 1 stars
Summary: Feist is one of the fav authers, but I want my money back
Review: Let me start off by saying that since the moment I have picked up my first book by Feist, I've been hooked. His continuing series is the best I've read next to Tom Clancy's run with Jack Ryan. However, it is painfully obvious that this book was written under some sort of duress. Storyline-wise, this is a VERY short story and really strikes me as something that should have been a minor plot strand in another book.

The three main characters bumble from clue to clue in solving a mystery that's not very interesting to begin with, and there is no plausability for the story whatsoever. For so important a task as they are undertaking, I find it incredibly hard to believe a young thief/squire, newly appointed court mage, and a fairly minor Ishapian monk are alone in their quest. None of the other characters which we know and love make an appearance, not even Pug, which is surprising because of the magnitude of what has happened. I understand the constraints placed on the auther since this was a game first, and in the intro to the book Feist also mentions that he was undergoing a divorce while writing this, but I'm really quite surprised that he published this book under his own name.

Like any other Feist fan I will continue to buy every book he publishes, until I see more than two books of this quality in print, but I urge anyone who has not already bought this to wait for the paperback edition. In a review by someone praising this book, he mentions he read it in one night, well, that is hardly surprising condsidering the large font used and the small number of pages.

Rating: 5 stars
Summary: Great Book
Review: No matter what other people say about Feist's latest book I would have to say he keeps true to his series. I think this book fills in some of the background for James and other characters. I played the game (Return to Krondor) and I found that the book filled in some gaps that the game left out. No matter what other people say this book is a 5 + star.

Rating: 5 stars
Summary: I don't care if it's a game, but Raymond gets to the point
Review: Now, this is his first book i've read, I don't know which order since i'm now addicted to books after a period when I went through a lot of crap from other authors, who put nothing but slow action, dumb intrigue, low quality work into their books. Although this book might take some time to write, you can't help an author trying to pick up the pace. But Raymond is one of the few authors of great imagination, who puts fights, intrigues, in an easy to understand way!!! There's no problems with this book, I appreciate authors like Feist, that's what exactly my style in fan-fic.

Rating: 2 stars
Summary: Disappointment
Review: Our local library had this book three weeks ago so I jumped and was disappointed. Having followed the various series of Feist over the years, I am becoming disillusioned with the quality of writing, plots and characterisation in his Krondor books. Tear of the Gods reads like a second-rate boys' adventure story - laboured, predictable and internally inconsistent particularly with regards to the use or non-use of magic to solve problems in deference to the brute force approach. Subtlety is not part of this book and I closed it with no sense of engagement with the story and felt it added nothing to hte History of Krondor.

Rating: 2 stars
Summary: Disapointing work from a great writer
Review: Raymond E. Feist's books have a special place in my bookcase. I read Magician 10 years ago, and bought all his other books since as soon as they are out in hardcover. I must have read the entire series at least 4-5 times so far.

This said, Tears of the God (and the entire Krondor serie for that matter) feels like Feist didn't write them. I understand Betrayal and Tears are novelisation of computer games, however the storylines are too linear. Events seems to pop up just to make the book go forward, just like a computer game would. We are far from great characterization and relaxing with old "friends" feel we get reading his other books.

Jummy the Hand is another disapointment for me in this serie. I can't seem to find a continuity between that Krondor serie's Jimmy and what he is in all other books. He seems just a little bit out of tune, not a true in-between in his caracterization.

So, I would never recommend enough Feist's work, starting with Magician up to Serpentwar saga. However, to me Tears of the God, and the entire Krondor serie, is not an interresting addition.

Rating: 5 stars
Summary: Another excellent chapter in the Riftwar Legacy
Review: Raymond E. Feist, one of the best fantasy authors writing today, does a superb job in Krondor Tear of the Gods, the 3rd installment in the Riftwar Legacy. This book covers the event covered in the PC Game Return to Krondor.

The Tear of the Gods, the most powerful artifact of the Ishapian church that allows them to communicate with the gods, is sunk to the bottom of the sea when a powerful pirate named Bear tries to capture it. Aided by a mysterious magician named Sidi, Bear possesses godlike powers. Squire James, Jazhara (the new court mage of Krondor), Kendaric (a member of Krondor's Wrecker Guild), Brother Solon, and William must track down Bear, retrieve the Tear, and destroy the evil that has taken over the small town of Haldon's Head.

Feist has added some interesting plot twists in this novelization of the game and has greatly expanded upon character depth that was originally present. By doing this, he avoided the walkthrough-like feel that was sometimes present in Krondor The Betrayal. Jazhara especially is discussed in far greater detail. William, Solon, and Kendaric are given more depth so that you care about them a lot more than you did when you played the computer game.

If you haven't read any of Feist's books, I recommend starting with Magician: Master and Magician: Apprentice, the first two books in Feist's Riftwar series. You'll appreciate this book a lot more if you've read all the previous ones, even though it is a good read in its own right.

The book is 372 pages long, but I read it all in one night since it was so good that I didn't want to stop reading it. A must-have for any fan of Feist.

Even though this book is not due to be release in the US until March 2001, it is currently available in the UK and Australia. I purchased mine from Australia since I couldn't wait until March to read another of Feist's great books.


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